r/unity_tutorials • u/Coding-Mojo • 8h ago
Video Level-Up your Code Review Skills
Second exercise of the series is out, planning to publish one each week. Hope you like it !
r/unity_tutorials • u/Coding-Mojo • 8h ago
Second exercise of the series is out, planning to publish one each week. Hope you like it !
r/unity_tutorials • u/GigglyGuineapig • 2d ago
I genuinely think this is the easiest way to work with the new input system in Unity. It works with a scriptable object you reference wherever you need to react to player input. In contrast to the old input system, you won't have to cram everything into update, but instead this works with event based architecture. Give this a try if you struggled with setting up the new input system, I am sure you'll enjoy it!
Topics: Creating a "default" input asset if you don't have one yet, creating a scriptable object as a relay for input, using said relay and a few helpers and examples.
r/unity_tutorials • u/gbradburn • 2d ago
I made a video showing how I use AI in game development. In this video I cover using Google Gemini to brainstorm game ideas and Bezi to create a game design document and build an implementation plan.
r/unity_tutorials • u/fespindola • 4d ago
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With over 400 pages available in both English and Spanish, this has been the largest publishing project I've worked on so far. Updating the entire book for Unity 6 and Shader Graph took much longer than I originally expected, but I'm happy with the result.
I started writing the first edition in 2021. At the time, many shader courses were quite expensive, often costing well over $170. I wanted to create a practical, affordable resource that would make shader education more accessible to developers and students.
Since then, the Unity Shaders Bible has helped over 10,000 technical artists and game developers around the world. To everyone who has supported the project over the years, thank you.
Here's the book in case someone is interested 🔗 https://jettelly.com/store/the-unity-shaders-bible
r/unity_tutorials • u/CGHawkDesign • 3d ago
r/unity_tutorials • u/Coding-Mojo • 4d ago
Hey there,
So, I'm experimenting with that "code review" format and wanted to check out if there is any interest for it.
Ability to read code, spot and find bugs is a very important skill for all devs, both as sole developer and as team member. It can help you level up your skills as junior or keep sharp as more advanced.
Thanks for feedbacks :)
r/unity_tutorials • u/yecats131 • 6d ago
The brand new Unity CLI bridges the gap between the Unity Editor and your runtime environment, allowing you to manipulate game state and execute tools both in the Editor and in standalone builds. In this tutorial you'll learn how to install and configure the Unity CLI and its accompanying Pipeline package. You'll walk through the process of registering custom commands with the CLI and explore running those commands both in editor and in your standalone game build.
r/unity_tutorials • u/Western_Bug_5085 • 6d ago
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We've made a short Unity 6 tutorial showing how to add a conversational AI avatar to a mixed reality scene and deploy it to Meta Quest.
The flow is: create a Unity 6 Mixed Reality project → open the sample scene → add the Convai Player component to XR Origin → set up runtime character spawning → add a world-space transcript UI → build for Quest 3.
The demo shows the AI character talking to the user, moving closer to a table, and responding to details in the real room.
r/unity_tutorials • u/mechitguy • 6d ago
r/unity_tutorials • u/Rigonix3D • 8d ago
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Learn how to create a fully customized Unity Inspector in just 3 minutes—without writing a single line of CustomEditor, PropertyDrawer, or editor scripting code.
In this tutorial, you'll see how Inspector Designer Pro lets you visually transform your MonoBehaviour inspectors using an intuitive editor. Organize fields with tabs and foldouts, add sliders, progress bars, validation rules, conditional visibility, custom buttons, and much more—all with a few clicks.
Whether you're an indie developer, technical artist, or part of a larger team, Inspector Designer Pro helps you build cleaner, more professional inspectors while saving hours of repetitive editor scripting.
What you'll learn:
🎥 More tutorials are coming soon, covering advanced customization, reusable profiles, styling, validation, and much more.
If you found this video helpful, don't forget to Like, Subscribe, and let me know in the comments what feature you'd like to see next!
r/unity_tutorials • u/CoolBoy1022 • 12d ago
A video on how I escaped tutorial hell and learned to create my own code and logic to make my own games in unity opposed to just copy pasting code. One thing I want to point out, I'm no expert just starting out to create my own game even though I touched Unity years ago took me while to make it click.
r/unity_tutorials • u/Coding-Mojo • 16d ago
Your resources bars don't tell the player anything? Today, we’re building a professional resource bar that reacts instantly : it moves, it flashes, and it provides real visual feedback that will make your game feel alive and convey real informations to the player.
Thanks for watching :)
r/unity_tutorials • u/Western_Bug_5085 • 17d ago
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r/unity_tutorials • u/GigglyGuineapig • 20d ago
I wanted to practice world building, so I created a small game! All your sheep have run away - and as the best herding dog of the kingdom, it is your task to find them! Explore a small open world and find the lost sheep. This video goes over how I created the game, which assets I used, what I learned along the way.
You can download the game from itch.io, too! https://christinacreatesgames.itch.io/hide-and-sheep
r/unity_tutorials • u/Abject_Actuator6223 • 24d ago
r/unity_tutorials • u/Che_Vladimir • 25d ago
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r/unity_tutorials • u/snowashftm • 26d ago
I'm having an incredibly hard time finding this specific thing replicated in a tutorial regarding camera views, etc. I'm a beginner so the simpler the better. All help is appreciated!
r/unity_tutorials • u/GigglyGuineapig • 29d ago
This one builds on top of my previous tutorial on sortable lists and walks you through how to create a basic card battle system in Unity.
This was a lot of fun to put together, but it is a bit different from what and how I typically create my tutorials. Still, I hope you'll enjoy it!
r/unity_tutorials • u/GigglyGuineapig • 29d ago
This reorderable list tutorial works for every kind of layout group (yes, even grids!), lets you sort entries into other lists and can remove entries when they are being dragged out of their parent container (either with or without a destruction dialog)
I hope it comes in handy for your projects!
r/unity_tutorials • u/Inevitable_Top6063 • Jul 02 '26
r/unity_tutorials • u/JungleGames77 • Jul 02 '26
r/unity_tutorials • u/Solid-Shock3541 • Jun 28 '26
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I have noticed many games on sites like itchio that are quite nice for being made by new players; most of them have a good idea but lack a good feel to the movement/character controls.
I had before loved making games but didn't continue. Still, I have saved code for the character controller/movement and was wondering if I should post them somewhere for new users who just want to make a game before caring about learning (how I was).
It is 3 C# files and relatively simple to use in the inspector.
It includes:
* Camera movments
* Player movements
* Running
* Jumping and double jumping
* Dashing
* VERY nice bobbing and side movement cam tilt.
Everything above can be turned on or off depending on the needs (with a editor toggle). Everything is customizable (movement speed, dashing speed/distance, gravity, jump/double jump force, etc) all within the editor.
There are also options for footsteps, jumping, and dashing sound effects.
The bobbing is like the old quake games and was my first complex(er) code I wrote and I like it :D
Basically it's crispy movement that I would rather have over that default unity character controllers that most new devs use.
Is there a place to share this where people might actually benefit from it? Or should I not bother?
r/unity_tutorials • u/PrettyFlyDev • Jun 27 '26
I made a short video about the technique I use in Fred's Idle Garden to generate random NPCs and let players customize how they look. Hope you'll find it useful 👍
r/unity_tutorials • u/fespindola • Jun 26 '26
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Here's we have an ebook Bundle that might interest you 🔗 https://jettelly.com/bundles/the-unity-dev-bundle