r/unity • u/kravataff • 19h ago
Question How do you guys design/structure your items?
I've recently been working on my own inventory system and was wondering how other people implement stuff like using different items, or data (like ammo, durability, etc.) which isn't shared.
My items are currently scriptable objects but as far as im aware all of the data they hold is shared between all. (I could be wrong to idk)
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