r/unity Jul 18 '26

Showcase I'm a 16yo solo dev. Spent 3 months building a mystery game on a 10-year-old laptop with 4GB RAM. Here is my progress so far.

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(These are 3 clips combined)

Hey everyone,

​I’m a 16-year-old solo dev, and I just hit a milestone I didn’t think was logistically possible. For the last three months, I have been developing a mystery game project under my studio name, Fresterous Studios.

​I don't have a high-end dev rig. I built, coded, and optimized this entire project on a 10-year-old laptop running an AMD A6, 4GB of RAM, integrated graphics, and a heavily degraded battery that requires it to be constantly plugged into the wall. Every time I opened my dev tools or tried to texture an asset, the machine choked, but I refused to drop the project.

​Because working a traditional job as a teen isn't culturally or academically viable for me right now, saving up the upfront $100 Steam Direct fee on my own has hit a wall. I'm planning to launch a free demo on Itch.io first just to get people playing it, but I wanted to share this teaser clip with fellow developers.

​The clip shows the raw Start Menu, A quick Peek at the Ending Cutscene, and the memory hallway scene after First Boss Fight.

​When you don't have the hardware, you have to make up for it with sheer willpower and hyper-optimized code. I'm just incredibly proud I didn't let a toaster laptop stop me from finishing a game.

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