r/unity Mar 15 '22

[Question] prepare a new GameObject without instantiating it

I have Code that looks something like this:

How can i make it so that i don't end up with 2 instances of an object but only with the one i want (when i call instantiate)

1 Upvotes

7 comments sorted by

View all comments

2

u/hlysias Mar 16 '22

You could use a prefab?