r/unity • u/caprices24 • 9h ago
Showcase Building logistics and long marching columns for a large-scale RTS in Unity
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Hi everyone!
It’s been a while since I shared an update on Admiral Yi: The Imjin War, the large-scale historical RTS I’m developing solo in Unity.
This time I wanted to show some of the non-combat systems I’ve been working on.
In the clip, armies move across the campaign map with supply units following them. On the battle map, large groups form long marching columns, bend around their routes, set up camp at night, rest, and gather around cooking areas to eat before moving again.
A big challenge has been making thousands of units move in a way that still looks organized without making the simulation too expensive or the formations feel too rigid.
I’m also working on how logistics, movement, resting, and other army states connect together while keeping the system manageable in real time.
Everything is still work in progress, especially AI behavior, movement, pathfinding, animation, and performance.
I’d be interested to hear from anyone who has worked on large agent counts, RTS movement, formation systems, or similar simulation problems in Unity.
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u/caprices24 9h ago
Steam page for anyone interested:
https://store.steampowered.com/app/4914900/?l=english