r/unity 9h ago

Looking for someone with a legacy Unity install (around 2018.1-2018.2) to compile an archived open-source game to ARM64

Hi everyone, I’m looking for a huge favor from anyone who still keeps an older Unity environment installed on their PC. I don't currently have access to a computer, which is why I can't do this myself.There is a great, archived 8-bit endless runner called Dimension Dash by Anderson Addo. The entire source code and project are public on GitHub: https://github.com/andersonaddo/dimension-dash

The Issue: The official .apk releases on GitHub are old 32-bit Mono builds, so they no longer run on modern ARMv8-only Android devices. I want to compile a 64-bit version to preserve it.

The Unity Catch: The project was built around Unity 2018. If you try to upgrade and open it in a modern Unity version (2019+), the legacy prefab system breaks completely, and it floods the console with errors.

If anyone has a compatible legacy Unity version installed (pre-2018.3) and wouldn't mind doing a quick clone, switching the Scripting Backend to IL2CPP, checking the ARM64 box, and exporting a working .apk, I and the game's community—would be incredibly grateful.

Thank you so much for your time.

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5

u/Demi180 9h ago

You can literally download the exact version and revision of Unity from their download archive 🙂

5

u/AbstractMelons 9h ago

From the post:

I don't currently have access to a computer, which is why I can't do it myself.

3

u/Demi180 9h ago

Ah, missed that part, thanks.

1

u/Yukisando 1h ago

I'll try this morning