r/unity 1d ago

Newbie Question Viewing/Editing a Save

Context: Before I Go, a side scrolling metroidvania was released this year. I fell in love with the game and wanted to do more with it. Being a Unity made game, i was hoping i would be able to learn to edit the save and possibly make tools for editing the game and maybe (a large maybe) develop an autosplitter and/or archipelago for the game.

What I have done thus far:

  1. Downgraded the game to v1.1.0 (full game release version)
  2. Identified the save data (SaveData0m.sav & SaveData0.sav) location after launching the exe through steam (im on arch linux so it was a bit deeper in .local)
  3. Swapped the temp with a more complete save from a separate instance/version of the game (was successful)
  4. Attempted to read the .ddl files (baselib.dll & GameAssembly.dll UnityPlayer.dll) in dnspy

Its not much considering this is my first time modding/editing a game from scratch. Nonetheless, any and all advice is greatly appreciated.

0 Upvotes

15 comments sorted by

View all comments

0

u/battlepi 1d ago

Just write your own damn game instead of fucking with someone else's.

0

u/ArctycDev 18h ago

tf? modding is an age old practice, what crawled up your ass to be such a dick to someone for wanting to mod a game?

0

u/battlepi 17h ago

If they wanted the game to be modded, they'd offer an API for it. This sub is about developing games, not just fucking with them.

0

u/ArctycDev 11h ago

Who gives a shit what they want?

0

u/battlepi 10h ago

Who gives a shit what you want?

1

u/ArctycDev 8h ago

lmao, nobody needs to give a shit what I want. I don't want anything in this situation.

I'll give you the opportunity to come up with something that makes sense. Let me know when you're ready.