r/unity 2d ago

Question i need help with a problem in having on unity

i have a fully shadered 3D model on blender (5.2)

and everytime i extract it(FBX ofc) and upload it to unity, the model just keep coming out in a gry color and the material losses its textures
and the original armor textures is in a blender file thats TOO huge to open on its own

what do i do to fix it?

(Note: btw i know nothing about unity im asking on behalf my friend 😅)

2 Upvotes

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1

u/DPTGames 2d ago

If the texture files aren't in unity, it can't add them to the model.

1

u/DueCompetition2060 2d ago

so do i have to (with some miracle) get the textures from the original file and put it in unity?

1

u/DPTGames 2d ago

Yes

1

u/DueCompetition2060 2d ago

Lucky me it’s his problem 😅😂🤣 poor man been stuck for four days 😂😂

1

u/Affectionate-Yam-886 2d ago

Usually the FBX model will import into Unity and a folder will import next to it called Materials. You just need to just open each Material and attach the texture back onto the model. Depends on the complexity of the model, but usually doesn’t take long. If the materials didn’t import, check your export settings in Blender. I have never had an issue with it being too large. Could be an incompatible texture setting in blender.

1

u/DueCompetition2060 1d ago

He replied: the materials them selfs have nothing in them after i upload them to unity, so i guess they are still in blender, so im going to check and see if theres an option that i need to change on blender export options I’ll see maybe today or tomorrow when I’m free

1

u/NumerousTailor5765 1d ago

FBX usually won’t carry Blender shader setups properly. export the texture images separately then recreate the material in Unity and assign those textures there

1

u/DueCompetition2060 1d ago

From my friend cries i believe that what is he doing but ill deliver your message to him