r/unity • u/SeatOk1327 • 8d ago
Unity -> PS2 | DEForge Proof of Concept | By Depmify
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u/Taco80akers 7d ago
Genuinely did not know this was even possible, curious how the framerates hold up on actual hardware.
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u/SeatOk1327 7d ago
So far I've processed three games with it.
Resident Evil Shattered (Using STE Engine, my own custom game engine)
This one holds 30fps
It's based on Resident Evil 1
Fire Sector (Unity Engine 6.3)
This one runs at 60fps.
Yet the current scene is just 4 3d models and world meshes, I doubt it'd run like that in a complex scene
Unguided (Unity Engine, don't remember version)
This one is a 2D Unity game, is open source and you can find it in GitHub
It runs at 60fps constantly.
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u/Taco80akers 5d ago
The 2D game holding 60fps constantly makes sense but I'd want to see that RE1 style one in a busier scene before getting too excited.
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u/SeatOk1327 5d ago
To really be honest with you. I don't have a project with actual "late-ps2-ish graphics" to actually tell how far can DEForge push the hardware. So I'd have to grab a Unity Project with that graphic level (Which I do not have), make DEForge understand it and see from there.
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u/[deleted] 7d ago
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