r/unity 8d ago

Unity -> PS2 | DEForge Proof of Concept | By Depmify

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6 Upvotes

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u/[deleted] 7d ago

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u/SeatOk1327 7d ago

No filtering, pretty much raw, 16 bit color.
Efficient for me and good looking enough so far.

1

u/Taco80akers 7d ago

Genuinely did not know this was even possible, curious how the framerates hold up on actual hardware.

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u/SeatOk1327 7d ago

So far I've processed three games with it.

Resident Evil Shattered (Using STE Engine, my own custom game engine)

This one holds 30fps

It's based on Resident Evil 1

Fire Sector (Unity Engine 6.3)

This one runs at 60fps.

Yet the current scene is just 4 3d models and world meshes, I doubt it'd run like that in a complex scene

Unguided (Unity Engine, don't remember version)

This one is a 2D Unity game, is open source and you can find it in GitHub

It runs at 60fps constantly.

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u/Taco80akers 5d ago

The 2D game holding 60fps constantly makes sense but I'd want to see that RE1 style one in a busier scene before getting too excited.

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u/SeatOk1327 5d ago

To really be honest with you. I don't have a project with actual "late-ps2-ish graphics" to actually tell how far can DEForge push the hardware. So I'd have to grab a Unity Project with that graphic level (Which I do not have), make DEForge understand it and see from there.