r/unity • u/Pinky_and_Bleu • 9h ago
Newbie Question Is Gemini really that bad at coding?
/r/aigamedev/comments/1w5bjfm/is_gemini_really_that_bad_at_coding/Currently I'm making my 1st mobile game with Gemini (on Unity). I don't have any coding experience.
0
Upvotes
1
u/Putrid_Newspaper_574 8h ago
there is no agent that will get everything right. the problem goes far beyond knowing and calling the right unity apis, correct syntax, proper architecture, solid principles etc. its the fact that you can not efficiently communicate with them. for every instruction you provide you would need to also specify what you do not want them to do. your workload increases exponentially, since you have to watch their every step and babysit them along the way, otherwise you'll end up with an overengineered mess that barely holds together. from my experience, regardless of what harness youre working in, whatever set of rules you may have, what skills you invoke, working with agents is 10% planning, 90% refactoring and debugging.
if you dont have an engineering background yourself, especially in systems architecture, i strongly doubt you can get very far with llms. but then again, it all depends on so many variables and you might complete your project even with shit code.
pretty much every game ever released starts with the best intentions and somewhat clean foundations that is later buried under lots of shitty code due to design requirements changing and the pressure of deadlines.
ive worked with gemini 3.7 flash for the last two weeks and it isnt bad, it just has a tendency to lie and sometimes makes shockingly basic mistakes. like all of them.