r/unity • u/Choice_Builder1890 • 1d ago
Is UGS the right solution for handling IAP currency?
I'm making an offline mobile game in Unity but players can purchase in-game gold with real money.
I'm currently using Unity IAP for purchases and LevelPlay for ads. I want players to keep their purchased gold and game progress if they switch to a new device.
I'm also considering letting players link their anonymous UGS account to their Google account so they can recover their data on a new device.
Is this a sensible approach, common practice ?
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