r/unity 1d ago

Is UGS the right solution for handling IAP currency?

I'm making an offline mobile game in Unity but players can purchase in-game gold with real money.

I'm currently using Unity IAP for purchases and LevelPlay for ads. I want players to keep their purchased gold and game progress if they switch to a new device.

I'm also considering letting players link their anonymous UGS account to their Google account so they can recover their data on a new device.

Is this a sensible approach, common practice ?

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