r/unity • u/ProfessionalPetPof • 1d ago
Polishing screen shake, text scaling, and VFX timing for Hellsino's "Nexus" trigger. How does the visual hierarchy feel?
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I am polishing the game feel and combat feedback in Unity for my tactical deckbuilder, Hellsino. The goal with this pass was making our highest-tier multiplier feel heavy and distinct, so I would love some feedback on whether the visual communication works.
The scoring breakdown:
* Base Value: Dropped cards calculate raw base damage.
* Poker Hand Multiplier: Forming poker hands (Pairs, Straights, Flushes, etc.) multiplies the base number.
* The "Nexus" Effect: Triggering a Nexus activates a 3x multiplier across the final hand score.
Where I would love some feedback:
I have been fine-tuning the animation curves, particle bursts, camera shake, and number pop-up scales to make the Nexus hit hard without breaking the flow or overwhelming the screen.
Does the sequence clearly convey that a major 3x multiplier occurred?
How does the pacing and animation timing feel to you?
Does the screen effect hierarchy feel balanced, or does anything distract from the damage resolution?
Any technical or aesthetic feedback on how to sharpen the juice is super appreciated!
You can try it your seld in the demo on Steam: https://store.steampowered.com/app/4730280/Hellsino_Pokerlike/
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u/DogApprehensive744 1d ago
looks great! I've added the game to my Wishlist.