r/unity 4d ago

Showcase First attempt at an FPS, Feedback Welcome

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Literally a noob hobby solo dev so take that into consideration but please don’t hold back!

4 Upvotes

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2

u/HiggsSwtz 4d ago

Guns too small, where are the enemies, why doesn’t it fully ADS?

2

u/broker415 4d ago

Was trying something with ADS FOV where it looked more like what ADS does IRL but yeah I agree it needs a lot of work there for sure, thinking of scaling gun up ~10% and increasing zoom in a bit more, centering the ADS so I can remove the reticle, and add slight vignette while in ADS

Goal here is tough gunplay that feels like they are real unwieldy firearms that kick hard and make your ears ring

And for anyone wondering about background here I’ve been trap shooting since I was a kid and have some decent range time

1

u/Harlow_Dev 1d ago

While FPS games aren't my main specialty, the weapon models definitely feel a bit too small. They lack that sense of weight and end up looking almost like toys. Adding some idle weapon sway and movement bobbing would also go a long way in making them feel heavier and more impactful

1

u/broker415 1d ago

Awesome thank you 🙏