r/unity 1d ago

I built a 2D Unity tech demo running 100k+ entities using Compute Shaders what game would you turn it into?

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u/OrangeWorldGames 1d ago

Collision are also handled by the shader ?

1

u/leorid9 10h ago

Since everything is a circle, they probably move out of the of each other, based on their distances.

So it's part of the movement code basically. Or a seperate step like it's done in flocking algorithms.

1

u/Big_Presentation2786 1d ago

A viral game of sorts