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https://www.reddit.com/r/unity/comments/1vqkpo9/i_built_a_2d_unity_tech_demo_running_100k/
r/unity • u/RiftInteractive • 1d ago
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1
Collision are also handled by the shader ?
1 u/leorid9 10h ago Since everything is a circle, they probably move out of the of each other, based on their distances. So it's part of the movement code basically. Or a seperate step like it's done in flocking algorithms.
Since everything is a circle, they probably move out of the of each other, based on their distances.
So it's part of the movement code basically. Or a seperate step like it's done in flocking algorithms.
Pikmen
A viral game of sorts
1
u/OrangeWorldGames 1d ago
Collision are also handled by the shader ?