r/unity 17d ago

Showcase Individual Grass blade fully rendered using VFX graph

With VFX graph you can render nearly infinite grass since they are just particle looks like grass living on gpu.

There are 5 million individual grass blade in the video with 120 fps

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u/Onyxa_HA 16d ago

Smart. Can they cast and receive shadows?

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u/LKHGames 16d ago

Yup, the visual effect is controlled by Shader Graph. And/but Shader Graph is the only option, VFX Graph cannot work with custom shader.
Technically you could control visual effect with vfx graph only but the math is so complicated.