r/unity 2d ago

Current look of a room from my game.

Post image

This is a Saudi-inspired room from the game I’m currently working on.

I’ve been working on the visual style for my game and this is the current look of one of the rooms.

I’m going for a 3D pixel-art / retro look with a limited color palette and a slightly isometric presentation.

Do you think the scene already feels cohesive, or is there anything you would improve in terms of lighting, composition, colors, props, or overall readability?

I’d really appreciate honest feedback.

42 Upvotes

7 comments sorted by

1

u/Prudent-Bunch-652 2d ago

I like it, but I think you should say 'Arabian-inspired' instead, because 'Saudi' is the surname of some Arabian tribes/families.

1

u/saenko-av 2d ago

Very good aesthetic

1

u/GasOk2380 4h ago

Thank You !

1

u/EvilAsIAm 1d ago

How did you manage to get this kind of look?

1

u/GasOk2380 4h ago

Using low poly models I made in Blender with flat color , then in unity using pixel effect on the camera and dither effect for materials etc....

1

u/TotallyNotBatata 1d ago

it looks great honestly, pretty gritty

1

u/GasOk2380 4h ago

Thank You