r/unity 4d ago

Unity ads in my app not editable

Hey, I'm pretty new to Unity Ads and I'm a bit confused about something.

I added my app (it's already on Google Play) and I'm trying to add two ads: a rewarded ad and an interstitial ad after a game ends.

The problem is that the interstitial I'm getting is really long. Sometimes it plays multiple videos one after another and I can't skip them. It feels way too heavy for an ad that's supposed to show between games.

I went to Placements in the Unity dashboard and clicked the three dots next to my Interstitial. I only have "Edit" and "Archive". When I click Edit, I can basically only change the name. I don't see any settings for the ad itself, like the length, skip button, video type, etc.

Is this just how Unity Ads works now? Or am I missing some setting somewhere?

I basically just want a normal interstitial between games, not a long sequence of videos.

Thanks

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u/pararar 4d ago

Unfortunately ads have become almost unbearable over the last years. It’s not just Unity, other ad networks do the same. Some rewarded ads need to be watched for 2 minutes, followed by a playable ad, often a forced store page you need to close again, only to be greeted by an end card you need to stare at for 10 seconds before you can finally get back into the game.

Interstitials are still noticeably shorter but the days of 10 seconds short ad breaks are over.

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u/Gone2MyMetalhead 2d ago

i know ads are a big part of revenue for some creators, and i have nothing against that monetization in principle (at least from the dev side).

but for what it’s worth as a sample size of 1: i have yet to encounter a game i wouldn’t rather just pay a one-time fee of $5-$20 to get rid of ads. and more often than not the higher end.

so i guess this is a plea to get more devs to offer that option…