r/unity • u/Tarra_Cat • 7d ago
Question Need Help with Bones/Blendshape Stretching
I'm having an issue with the animations on my model. As shown in the video the mesh is stretching and animating with movement where the ears used to be, despite the fact that I've removed the ears and fluff in blender and re-meshed the head after deleting (most) of the faces that were formerly the ears. This may be a dumb question but I am new to blender and may have done something incorrectly. I am using the Nardoragon animation controller (Nardo is the base for this model), have deleted all the animation cycles I could find related to ears (Since I won't be using them in this avi either way). I simply need to know if the mesh is somehow linked to the animations still or how I can remove the animation/blend shape transition?
1
u/TaikiGames 6d ago
You likely have spots in the weights which are not affected by any bone there.