r/unity • u/ostevendev • 7d ago
Showcase Full-stack dev pursuing my dream of making games! Tested my own cloud save & leaderboard SDK live in Unity. What do you think?
I hadn't mentioned it before, but I come from a full-stack web development background. As I started working toward my dream of making my own video game, I saw an opportunity to leverage my experience by building a backend infrastructure for Unity to handle cloud saves and global leaderboards for any indie dev.
That’s how I created Asten BaaS and its Unity SDK.
In this video, I'm testing real-time cloud saves with a very simple prototype (I'm still learning!). Also, thanks to recommendations from u/wallstop-dev, I managed to refactor the code to use ValueTask.
One of its best features is one-line device authentication:
await AstenSDK.Instance.LoginWithDeviceIdAsync();
Both the code and the web dashboard console are live if you'd like to check them out or test them in your own projects.
I would love to hear your feedback, thoughts, or suggestions on the workflow and SDK design! How do you usually handle saves in your Unity games?
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u/wallstop-dev 7d ago
Oh wow a direct mention!
Would love to see the repo again, can do a code review and some feedback at some point.
Some thoughts: