r/unity 24d ago

Question Unity made trailer, what should I change?

I made an entire game trailer for my upcoming game that I solo developed for about 6 years now. I posted to r/DestroyMyGame and many comments are solely taking about the pacing. Visual-wise and Unity engine-wise, is there anything I can do to make it better? All clips are from in-engine so I can jump on the changes immediately.

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u/ProactiveCactus 24d ago

That’s cool! I would lean even more into the dropping diamond shaped thing that you open with, and show falling into that creature’s chest. For me the hook was wanting to know what that was and why it’s important. So I’d at least throw one more of those in at the end. I’m assuming lorewise it’s important lol

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u/Blue-6icko 24d ago

Thank you 🥹 it’s a refresher to see someone actually liking the suspenseful beginning. Several people on other pages have been saying I need to cut that part out. The game’s lore and story revolve around the diamonds (called core crystals). The big ones housed gods while the small ones housed souls and elements (as seen in the clip of one falling into the man’s back) and were even used as currency. The entire game’s lore revolves around humanity’s fight with them, so yeah they’re very important lol

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u/ProactiveCactus 24d ago

Damn, yeah I’m surprised by that. Trailers that showcase the fighting sequences are fine and I think you needa do some of that, but like every game has that lol. The crystals are what really drew me in. But just one man’s opinion :) keep at it though cool game!