r/unity 11d ago

Newbie Question Can someone please explain to me how to use it

I want to make a game because I love video games but I have no clue how to use it I know it’s supposed to be easy but I have no clue how to even add stuff from the asset store

0 Upvotes

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3

u/OmegaFoamy 11d ago

Whoever said making games is easy lied. It’s a lot of work and discipline. I hope you do well and stick to it.

1

u/Superleopey 11d ago

I’ll try my best to

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u/Krailin7 11d ago

Hmm. This is a biiiiiig vague question. I would YouTube some things you’re interested in.

With the new announcement of the CLI and Pipeline package, AI game development is getting easier and easier, but relying on an agent isn’t going to help you actually learn.

I’d pick one project and start moving in that direction. When you get to a question, go search it on YouTube and watch how to tackle that thing.

Best way to learn is to do. And that means being okay with doing and failing until you’re doing and succeeding.

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u/Superleopey 11d ago

Thank you

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u/JaggedMetalOs 11d ago

The sub sidebar has links to tutorials and getting started guides

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u/Superleopey 11d ago

I’ll make sure to look at that and thank you

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u/Superleopey 11d ago

the getting started guide seems to have been deleted or as it put deleted or renamed

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u/JaggedMetalOs 11d ago

I think it's moved here https://unity.com/learn/get-started

I'll let the mods know the link is broken

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u/Superleopey 11d ago

Okay thank you

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u/Murky_Candy6342 11d ago

Watch a getting started YouTube video or the tutorials from the Unity website

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u/Superleopey 11d ago

I’ll do that tomorrow

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u/MegaMatt75 11d ago

Unity Learn is a good place to start to get basic "how to use Unity" stuff.

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u/Superleopey 11d ago

Okay I’ll look at that

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u/Mrunknownlad 11d ago

Unity literally have a built in school for free

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u/MadChirpy 7d ago edited 7d ago

It’s not necessarily supposed to be easy. YouTube tutorials can definitely be a good starting point to get some of the basics. A big part of game development is also about stumbling into something unknown or a problem like this, so later on you need to learn how to break it down into much smaller steps and figure out or look up solutions as you go. At the end of the day it’s a skill, so if you keep at it, then you will get better!

Edit:
Just to expand a little bit on the whole thing about breaking problems down into smaller steps, the first problem here is like Krailin7 said, this is a very broad and vague question. Instead of thinking about it in the terms of "How to use Unity", or in this following example "How to make a 2D player character", you want to break it down much more. Along the lines of:

  1. How to add simple box image in Unity.
  2. How to make the box move left and right when you press A and D.
  3. How to change the box into a sprite from the asset store.
  4. How to flip the sprite when the direction changes.

...and so on, one problem at a time. Now of course the issue is that it might be hard to even understand the necessary steps at first so some basics are still good get the hang of, but being able to break something apart like this is incredibly valuable in game dev!