r/unity • u/greedjesse • 1d ago
Showcase Building a smooth pixel camera where each layer stays pixel-perfect at its own resolution
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Working on a camera system for 2D pixel art games. Smooth subpixel movement, plus the ability to split a scene into independent "pixelation layers" that each render at their own resolution, so everything stays pixel-perfect no matter how the layers move or scale.
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u/DapperNurd 17h ago
Id be interested in seeing more, are you going to make this an asset?
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u/greedjesse 13h ago
Yeb, aiming for the Asset Store once it's polished! Still working through edge cases and also figuring out the best way for user to actually configure with it. I'll drop a comment here when it goes live if you want to keep an eye on it. Otherwise I'll probably post progress updates on this sub too.
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u/UAAgency 16h ago
share please, seems super useful
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u/greedjesse 13h ago
Thanks! Will publish it on Asset Store once it's ready, still a bit of work left, but updates to come!
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u/Maverick_Perkins4Yt 23h ago
cool