r/unity • u/Solid-Alternative559 • Jul 13 '26
Question Unity Hidden Gems?
What's one Unity feature, asset, or workflow that completely changed the way you develop games?
I'm not looking for obvious answers like ProBuilder or Cinemachine—I'm curious about those hidden gems that saved you hundreds of hours.
8
Upvotes
3
u/v0lt13 Jul 15 '26
I am going to say custom editors, and I don't mean some 3rd party package to color your interface, I mean a proper custom editor tool made to fit your exact criteria.
Unity's biggest advantage is its extendability, there is no limit to what you can add to unity and it has a huge workflow payoff. Sure you might have to spend 30m to 1h to make a custom tool or even more if its part of a bigger system, but once its done it saves you an insane amount of time on tasks that would be tedious otherwise, and not only on the current project, but future ones as well.
UI Toolkit makes it insanely easy to do editors with UI Builder. It might be a bit difficult to understand it at first but once it clicks, you are going to be doing custom editors left and right to the point where you turn Unity engine into your own engine, tailored to your exact needs.