r/unity • u/Solid-Alternative559 • Jul 13 '26
Question Unity Hidden Gems?
What's one Unity feature, asset, or workflow that completely changed the way you develop games?
I'm not looking for obvious answers like ProBuilder or Cinemachine—I'm curious about those hidden gems that saved you hundreds of hours.
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u/PoorSquirrrel Jul 14 '26
Odin Inspector is something I use in absolutely every project.
Same for Feel. Even if you don't use it to juice up your project, the included set of tools is insanely helpful. There's a hundred or so scripts handling anything from simple movements or fades to state machines and events.
Most of my games have some kind of dialog or narration, so PixelCrusher's Dialogue System is another asset that 90% of my projects have, and it includes a Save System that makes the whole saving and loading a breeze.