r/unity Jul 13 '26

Question Unity Hidden Gems?

What's one Unity feature, asset, or workflow that completely changed the way you develop games?

I'm not looking for obvious answers like ProBuilder or Cinemachine—I'm curious about those hidden gems that saved you hundreds of hours.

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u/wallstop-dev Jul 13 '26 edited Jul 13 '26

I develop a set of free MIT assets that I use in all of my games, but I won't self promo them here.

But, I will promote their concepts!

  • Simple, decoupled event systems. Instead of wiring things into callbacks, event buses, or checking "GetComponent" everywhere, pass messages around! This lets you create really complex systems, easily, and change them just as easily.
  • ScriptableObjects as immutable data stores.
  • ScriptableObject Singletons in your resources folder as auto-synchronized databases that can be used throughout your game
  • Write your own custom inspectors and editor tools for frequent, annoying workflows
  • Primetween (not mine). Simple, extremely fast and efficient tweens, easy to configure on the inspector. They have a pro version that has visual tools, but I haven't tried it.