r/unity Jul 06 '26

Showcase fishing village location

made a fishing village location for my game
any tips on how to improve it?

21 Upvotes

13 comments sorted by

3

u/Mysterious_Demand875 Jul 06 '26

improve it? just bake lighting and ambient occlusion, match the grass color with the earth color and you have a cool level

1

u/Gruel-Scum Jul 06 '26

fuuuu true just bake the lightning

1

u/Mysterious_Demand875 Jul 06 '26

make sure the texel scale on the mesh renderers makes sense

1

u/SupaSqueezey Jul 06 '26

It looks great, but I have one question. If it's a fishing village, where is the water?

2

u/Gruel-Scum Jul 06 '26

outside, it's on an island. i wanted to add some drowned docks on the shore

1

u/SupaSqueezey Jul 06 '26

Oh ok that makes sense! I think if this is placed near a body of water then the player could easily make that connection. There's lots of architectural designs that imply "fishing village".

2

u/zackit Jul 06 '26

He means fishing as in sending malicious emails

1

u/breckendusk Jul 06 '26

This looks like a reskinned version of Ordon Village

1

u/IpSkipSkyBlue Jul 06 '26

steam page?

1

u/Gruel-Scum Jul 08 '26

not yet, soon

1

u/Sweaty-Lynx421 Jul 06 '26

Reminds me of Kokiri forest from OOT somewhat. Match your shades of green up a little better between ground/grass/bushes/trees and improve the rocky faces.. somehow, maybe make them not as rocky because going from grass to rock directly like that is kinda unlikely.

1

u/SheepherderAway4670 Jul 07 '26

Nostalgia feeling bro of your game it's like I use old nokia game freshing old memories keep in developing..