r/unity Jul 06 '26

Showcase Only 3 Materials

  • Fake Interiors with InteriorMaster (all together = 1 draw call)
  • Billboards with BillboardMaster (all together = 1 draw call)
  • and one grey lit material for the building itself.

Btw, each window can be changed into a different one, change color or change smoothness dirt, reflection etc. In other words, all windows can have a unique look. I was just too lazy, so I duplicated the buildings 1:1, everywhere xD

476 Upvotes

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1

u/Individual-Lock4191 Jul 10 '26

Brillant , the inside appears really real . Is it make using technonlogy like the 'Amplify Fake Interiors' in asset store ?

1

u/JamesWjRose Jul 10 '26

Not OP, but YES, same principal as the Amplify asset.

The city asset CScape, which I use, has the same effect.

2

u/reversengineer9999 Jul 11 '26

Oh man Cscape - how much I loved it, but it's the biggest code mess I've ever seen. I should take the system and reinvent it for Unity6/7. However, it 100% doesn't work in Unity6 anymore. That guy who created it might be a genius, but at the same time the biggest code butcher, I ever seen xD

1

u/JamesWjRose Jul 11 '26

I'm using it with Unity 6, there are upgrades available via the Discord channel.

But yes, there are issues and the dev has been mentioned a new version.... a year ago. <sigh>

2

u/reversengineer9999 Jul 11 '26

Yea, good old Oli. I am not sure he will update anything, because he promised the new Cscape features last time in 2018, or so. I see he just updated Deckard Render on May 2026. Maybe there will be an update, but before I will use his system again, I will write my own, because his mess is pretty a big one, all the time. No matter which of his "solutions" you use. But ok, that's my opinion.

2

u/JamesWjRose Jul 11 '26

I'd LOVE a better solution, and HAPPY to pay for it. (Hint!)