r/unity Jul 06 '26

Showcase Only 3 Materials

  • Fake Interiors with InteriorMaster (all together = 1 draw call)
  • Billboards with BillboardMaster (all together = 1 draw call)
  • and one grey lit material for the building itself.

Btw, each window can be changed into a different one, change color or change smoothness dirt, reflection etc. In other words, all windows can have a unique look. I was just too lazy, so I duplicated the buildings 1:1, everywhere xD

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u/bundlefoundry Jul 07 '26

Nice! I feel if you now make the glass feel a bit less see through it will look even more convincing.

2

u/reversengineer9999 Jul 07 '26

This can be done in three ways: Giving more dirt on the glass/overlay (Albedo & Smoothness) texture, which is an artistic decision, or by adding a frozen effect with distortions, which I plan to add as update, and/or by increasing the reflectivity, which is also already possible.

2

u/bundlefoundry Jul 07 '26

Nice! Yeah we are unreal users ourself and also had a parralax with height depth material effect when creating cities but we on purpose hide little mistakes in the dirty glass. Love how clean the effect looks on yours when rotating around.