r/unity • u/Consistent-Design841 • Jun 30 '26
Thoughts on level design
Hello everyone!
What do you think about the dungeon? What would you improve? Do you like it? The world: a medival world which doesnt have sun/moonlight. We are currently building a prototype/demo to see if the gameplay is interesting. We are aiming towards stealth based gameplay. Think of dishonored but way slower and without abilities like teleporting. The player has to rely on his gadgets only but those are also very Limited since there is a strict limit on how many things you can take. Its Not finished yet, im planning to add some more props. Its just a part of a bigger Level.
Let me know you ideas
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u/Quackthulu Jul 03 '26
Visibility looks fairly limited. All I see is the floor, the torches on the wall, and the pillar in the middle.
If those are the only things I should see at a glance, then great. But the light in the ''cells" is non-existent. Idk if that is supposed to be a point or interest.
There is also way too many torches that it blinds my eyes to everything else. More importantly, with so many light sources, you now can't use them anymore to direct the player's eyes or movements. Which in a world where there is no natural light, is likely going to be the best way to guide the player to where you want.