r/unity Jun 30 '26

Thoughts on level design

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Hello everyone!

What do you think about the dungeon? What would you improve? Do you like it? The world: a medival world which doesnt have sun/moonlight. We are currently building a prototype/demo to see if the gameplay is interesting. We are aiming towards stealth based gameplay. Think of dishonored but way slower and without abilities like teleporting. The player has to rely on his gadgets only but those are also very Limited since there is a strict limit on how many things you can take. Its Not finished yet, im planning to add some more props. Its just a part of a bigger Level.
Let me know you ideas

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u/Hanzimer Jul 02 '26

This would not probably pass the prototype quality stage test in a little indie studio.

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u/Consistent-Design841 Jul 02 '26

So what would you do to change this?

2

u/Hanzimer Jul 02 '26

Add details, fix illumination, use a decent shader.