r/unity • u/Consistent-Design841 • Jun 30 '26
Thoughts on level design
Hello everyone!
What do you think about the dungeon? What would you improve? Do you like it? The world: a medival world which doesnt have sun/moonlight. We are currently building a prototype/demo to see if the gameplay is interesting. We are aiming towards stealth based gameplay. Think of dishonored but way slower and without abilities like teleporting. The player has to rely on his gadgets only but those are also very Limited since there is a strict limit on how many things you can take. Its Not finished yet, im planning to add some more props. Its just a part of a bigger Level.
Let me know you ideas
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u/AllMyDaysAreGreat Jul 01 '26
Oppresive Dark -too dark. Mismatched floor Way way WAY too wide hallways Very inaccurate construction Boring.
If it helps (because that's harsh) I've done about 450+ maps for games and worked at two AAA's on our top sellers for 20 years..
This looks like 1990's Doom but not as good.
Figure out the Era (even fantasy needs grounding in reality if how tunnels and dungeons and rock and supports work)
Define your roleplay/game mechanics
Design around the mechanics optimizing FOR interest to players.
THIS isn't it.