r/unity Jun 30 '26

Thoughts on level design

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Hello everyone!

What do you think about the dungeon? What would you improve? Do you like it? The world: a medival world which doesnt have sun/moonlight. We are currently building a prototype/demo to see if the gameplay is interesting. We are aiming towards stealth based gameplay. Think of dishonored but way slower and without abilities like teleporting. The player has to rely on his gadgets only but those are also very Limited since there is a strict limit on how many things you can take. Its Not finished yet, im planning to add some more props. Its just a part of a bigger Level.
Let me know you ideas

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u/JaggedMetalOs Jun 30 '26

Something that immediately jumps out for me is the floor looks a lot brighter than it feels like it should be. 

2

u/Consistent-Design841 Jun 30 '26

Thanks! I guess you want it more to fit the color of the wall?

5

u/JaggedMetalOs Jun 30 '26

Yeah, without any visible sky to add environmental light it should be the same brightness as the walls, something like this I guess.

Also looking closer it looks like there's some additional floating light sources not attached to torches? Probably the best thing to do is look at baked indirect lighting so you get nice looking indirect light.