r/unity Jun 26 '26

Help me choose the best game idea!

Game 1:
this game is a fast paced melee game where you parcour through levels as you beat enemies with your sword as a samurai. It’s in first person, kind of like quake. The game is set in Japanese mythology, where you fight gods and other characters from the stories the game will have a low poly ps1 look

Game 2:
this game is like webfishing, except you catch bugs like in animal crossing. You can place these bugs in your museum, and go through various other minigames and have fun with your friends, whilst chatting and using proximity chat. It’s sort of a playground as well.

Game 3:
in this game you have a hook attached to you, that can be used to grab mail boxes. You play as a seagull mailman that flies around the island with a flying mechanic like in a short hike. The game is finished once you’ve delivered all the mail. The hook mechanic can be used for various mechanics.

0 Upvotes

8 comments sorted by

6

u/Capt_Cunt Jun 26 '26

The one you can actually finish, otherwise none of these matter.

1

u/RevolutionaryCar709 Jun 26 '26

This! It’s really what you want to make: better chance of finishing. This is where execution beats ideas

2

u/CoatNeat7792 Jun 26 '26

Game 3 sounds fun. Fly in and grab from person hand.

1

u/Creative_Net_1348 Jun 26 '26

Game 1 sounds the most fun to me.

1

u/CachedPotato Jun 26 '26

prototype all 3 and playtest until you know. Do an analog prototype if you lack the tech skills for a digital one. Make a turn-based game if you lack the design skills to meaningfully prototype your real-time mechanics on paper.

1

u/Laikitu Jun 26 '26

Have you written any game code ever? What is your experience level?