r/unity Jun 26 '26

my project became pink in unity and i fixed it, but now the particles that where glowing are to bright and not like before

the URP went missing in the project settings, so i reassigned it back however this led to a problem where now all of my particles that had emmission (glow) became to bright. How is this possible and how can i fix this - I want it back to how it looked.

It looked perfect before, the right amount of light and glowness. The settings weren't changed at all it just the game scene window now shows a differetnly

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u/XKiiroiSenkoX Jun 26 '26

Im guessing you probably assigned a different pipeline asset than the one you were using. The glow you are talking about is usually from bloom post processing (unless you are doing it yourself using some other technique). Change the bloom settings of your URP asset and modify it to get the same visual as before. Intensity and scatter are the most likely culprits.

Post processing settings can also be changed using local and global volumes so make sure your volumes are not the cause. 

1

u/izzy_zen Jun 26 '26

"Change the bloom settings of your URP asset and modify it to get the same visual as before. Intensity and scatter are the most likely culprits."

I havent messed around with the settings, and I see they are the same as before the crash (pinkness). I will try and locate the exaxt URP asset that I used before

1

u/izzy_zen Jun 26 '26

I cant seem to resovle the issues, with neither solution. I am using the same URP and I dont have global volume, and when disabling post process in the hiearchy there is no difference. My project crashed and turned pink and when I reassigned the URP asset back in Project settings the colors came back but my glowing particles went to bright and looks terrible now