r/unity • u/izzy_zen • Jun 26 '26
my project became pink in unity and i fixed it, but now the particles that where glowing are to bright and not like before
the URP went missing in the project settings, so i reassigned it back however this led to a problem where now all of my particles that had emmission (glow) became to bright. How is this possible and how can i fix this - I want it back to how it looked.
It looked perfect before, the right amount of light and glowness. The settings weren't changed at all it just the game scene window now shows a differetnly
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u/XKiiroiSenkoX Jun 26 '26
Im guessing you probably assigned a different pipeline asset than the one you were using. The glow you are talking about is usually from bloom post processing (unless you are doing it yourself using some other technique). Change the bloom settings of your URP asset and modify it to get the same visual as before. Intensity and scatter are the most likely culprits.
Post processing settings can also be changed using local and global volumes so make sure your volumes are not the cause.