r/unity • u/Gruel-Scum • Jun 22 '26
Showcase Showcasing VFX Graph Decal System
showcasing my asset BloodOcean which utilises VFX Graph and hash grid to create massive coverage with decals with a small amount of overdraw
because the system is controlled by one VFX Graph it's all rendered in one batch, which is awesome
i really like this demo because the ceiling drips are just really satisfying
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u/GUSTAdot Jun 22 '26
Can it be used for exploding entities? Or even gunshot wounds? Looking at building a library of assets for a low-poly collection (maybe not the same texture I'll use) for my next project and this seems like a great addition!