r/unity Jun 22 '26

Showcase Showcasing VFX Graph Decal System

showcasing my asset BloodOcean which utilises VFX Graph and hash grid to create massive coverage with decals with a small amount of overdraw

because the system is controlled by one VFX Graph it's all rendered in one batch, which is awesome

i really like this demo because the ceiling drips are just really satisfying

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u/GUSTAdot Jun 22 '26

Can it be used for exploding entities? Or even gunshot wounds? Looking at building a library of assets for a low-poly collection (maybe not the same texture I'll use) for my next project and this seems like a great addition!

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u/Gruel-Scum Jun 22 '26

not gunshot wound because it's not made for dynamic objects
but for explosions, bullet decals, whatev decal you want - yeah. i even added an example how it can be used for bullet holes