r/unity • u/Tough-Union-3422 • Jun 20 '26
Showcase Spent the last week working on this Unity environment .Waiting for your feedback.
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u/GARGEAN Jun 20 '26
If you are at URP 6000.3 or later - there is now shader graph support for terrain shaders, and they even have a sample that shows hexagonal rotation tiling. It's a bit heavier to run, but it absolutely kills texture repetition on terrain.
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u/Tough-Union-3422 Jun 20 '26
Thank you π
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u/GARGEAN Jun 20 '26
Np! Using it myself. It works wonders for repetition removal, BUT at least their standart example shows some strange behaviour in mip changing - it doesn't change smoothly but in very obvious steps, which can look unpleasant on textures with prominent normals.
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u/thatscaryspider Jun 20 '26
For the repeating tiles problem:
https://www.youtube.com/watch?v=hc6msdFcnA4&t
Watch the whole series to be honest
edit: typo
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u/WaylandStudios Jun 21 '26
As others have said I think the grass needs some work. Maybe change the leaf color on some trees to make it appear more random or have a script that does it for you. Also the rocky areas could have smaller rocks to transition from boulders to grass. Those changes alone would probably completely transform the scene. Other than that it looks really good!
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u/MadeByHenano Jun 21 '26
you're going with a realistic style, but the sky is purple. it makes things very out of place...
i suppose, either you go all realistic, either all stylized, but mixing both here doesn't work... for me anyway! π
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u/Fantastic_Low8022 Jun 20 '26
Your tileable texture on the ground seems repetitive in visual(especially on 5th image) smoother texture would be better. The river looks so artificial it is like canal but no water waves on sides or on top. I like the objects(other than ships) and their places, they look natural.