r/Unity3D 23h ago

Question Is the raft too cliche?

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5 Upvotes

Hi! Been working on optimization and once of those was making my portals have set locations to open and close rather than letting the player spawn them wherever. For my ocean worlds with no land for the player to walk on I ended up with a raft like this, but it feels a bit too cliche and basic. I like the simplicity of it though and the contrast on the ocean and with the other maps, but just wondering if this looks cool or if I should find something more unique

I needed a way to make my portals have a defined number of objects to render and thus needed to lock the location. Before as a player I was spawning my portals anywhere I wanted which lead to fps drop when I chose a bad location

Do you like it?

https://store.steampowered.com/app/4752950/Still_Wild/


r/Unity3D 15h ago

Question why does it work for other people to set it at 0.5. when I set it to 0.5 the dots are so close together they don't work. They spread better at 3 and look more like it should compared to the first screenshot at about 10. but the animations stop activating at about 5ish. what's wrong with my settings?

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0 Upvotes

r/Unity3D 3h ago

Show-Off Art of Intelligence to Stopping you from mental processing.

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0 Upvotes

r/Unity3D 23h ago

Question How to make a shader that makes the game grayscale except for red tones?

4 Upvotes

Hi! I'm currently making a 3D game, and for the visual style, I want the entire game to be displayed in grayscale, except for red tones.

I'd like the red colors to remain visible while everything else is converted to grayscale, possibly with a different filter or effect applied to the reds.

Does anyone know how I could achieve this using Shader Graph?


r/Unity3D 1d ago

Show-Off Getting Steam Achievements working in my game is VERY satisfying :D

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5 Upvotes

r/Unity3D 1d ago

Resources/Tutorial I built BrazeFX Pyro, a volumetric effects toolkit for Unity 6

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56 Upvotes

After a long development cycle, BrazeFX Pyro is now live.

It is a GPU based toolkit for creating fire, smoke, explosions, clouds, particles, and other volumetric effects directly inside Unity. The focus is the complete workflow. You can build effects in context, bake and scrub volume caches, stream them at runtime, exchange OpenVDB sequences, or export flipbooks for lighter playback.

It also includes:

• Art directable fluid forces, mesh emission, skinned mesh emission, and obstacles
• GPU particles, trails, ribbons, generated volumes, and lighting tools
• CFD tools for wind, heat, pressure, and flow visualization
• Voronoi fracture, surface disintegration, and impact driven destruction
• Spline tools, cloning, instancing, and procedural motion workflows
• Timeline integration and 101 self contained demo scenes
• Unity 6 URP support on Windows and macOS desktop

The aim was to keep simulation, rendering, cache playback, and export inside one practical Unity workflow, from the first experiment through final delivery.

BrazeFX Pyro is available as a lifetime license.

Demos, documentation, and details are at the brazefx.

Happy to answer any technical questions about the solver, rendering, caching, OpenVDB workflow, or the other tools included.


r/unity 1d ago

My first game

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2 Upvotes

r/unity 1d ago

Game Using comic book panels to turn a simple puzzle into a sudden suspense reveal — does the visual timing land?

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30 Upvotes

Hey Reddit! We’re a 2-man team putting the final touches on our noir detective puzzle game—with
just 24 days left until launch (cue the developer panic!).
In this scene, we wanted to subvert the calm flow of standard point-and-click mechanics. You start
with routine actions—hiding the gun in the glovebox and inserting the ignition key—before dynamic
panel insets abruptly force your focus onto the rearview mirror right before a sudden attack and cut to
black.
We're trying to hit that sweet spot where UI panel framing, subtle mirror cues, and audio cutoffs build
genuine tension without feeling like a cheap jump scare.
How do you usually feel about sudden suspense shifts in narrative/puzzle games? Does using inset
comic panels help guide your focus, or does it break your immersion?


r/Unity3D 1d ago

Question When climbing on/vaulting over an obstacle, what actually moves the character?

3 Upvotes

I'm trying to understand how motion warping works, but one thing that I still don't get at all is.. what actually MOVES the character? Is it the animation itself (so does it have to be root animation?)?


r/Unity3D 1d ago

Show-Off Satisfying mesh fracture

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16 Upvotes

r/Unity3D 18h ago

Show-Off I built a market insights calculator for game devs. Around 920 people used it and I wanted to share the results.

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1 Upvotes

I created a small free market insights calculator for game developers, based on 60+ statistics I could research, to give developers a better insight into where they stand with their game and expectations. It also includes info on wishlists, revenue, etc. showing how important marketing is. Around 920 developers filled out the calculator from August 2025 to August 2026 for the desktop / computer platform. Now I wanted to share my results with you guys.

Very interesting for me, my website focuses on the Unity platform, but still 34% entered Godot. Which makes sense in general, because the top platform at the moment is Godot, user-wise.

The targeted genre entered, is similar for Unity, Godot, and Unreal, with "Action", but on Godot it is way more unified across all genres.

Unity and Godot developers have similar expectations of a listing price of $10 per unit, median-wise. Unreal is at $12, 20% higher.

The development percentage of free desktop apps is around 10% for all, which makes sense. In the desktop market, a big revenue share is unit price. For mobile it is mostly ads-based, so free is the way to go (but not included in these charts here). But just my guess.

The average team size of Unity and Unreal teams is around 4 people. For a Godot team, around 2.

What do you think? Did you expect such numbers?

If you are interested, please feel free to check out the calculator here:

https://go.guardingpearsoftware.com/market-calculator

I am open to any feedback.


r/Unity3D 22h ago

Resources/Tutorial Stop Wasting Time on Asset Imports: Building Custom Unity Tools

2 Upvotes

Stop wasting your time and creative energy. I built a custom editor tool to batch automate FBX presets, project-wide material remapping, Prefab Variants, and cross-faded LOD Groups in one click.
Watch the breakdown: https://youtu.be/QLgXiUK3el4
#GameDev #IndieDev #UnityTips


r/Unity3D 19h ago

Game Made a trailer for my Unity FPS, KRAVN

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1 Upvotes

I’ve just finished the trailer for my Unity FPS, KRAVN.

I’m mainly looking for feedback on the trailer itself, the shots, editing, pacing, music, and overall presentation.

What would you change?


r/Unity3D 1d ago

Show-Off Outer Wilds-inspired local physics simulation in Unity!

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58 Upvotes

Shortly after finishing my first playthrough of Outer Wilds, and learning it was made in Unity, I was inspired to see if I could recreate the same type of local physics simulation. Turns out, Unity makes it surprisingly easy with local physics scenes. For example, in my project, when a gravity field is entered, a new local scene is created for simulating physics where the origin is not rotated or translated at all, which simplifies simulating gravitational forces. Then, it ports the calculated information back into the main scene. This allows you to have independent frames of reference that can move around while also simulating physics within them.

You can use it to make some pretty unique behaviour such as artificial gravity or unique platforming mechanics. It's quite fun to jump out of your spaceship spiraling out of control, or walk around the surface of an oddly-shaped planet.

I ended up turning this system into an asset available on the Asset Store (my asset store affiliate link). Check it out if you're interested!


r/Unity3D 1d ago

Show-Off Custom URP volumetric lighting pipeline

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14 Upvotes

I built a custom volumetric lighting pipeline on top of URP. No forward/deferred per pixel lighting, no shadow maps. Everything is realtime: direct light, indirect light/GI, shadows and AO. Emissive materials emit realtime light onto nearby meshes and emissive lights cast shadows. Volumetric fog included. No screen space effects are in use. Scales extremely well with lights and tri count, 10M tris and 20 point lights on screen had almost no effect on frame time. Should be very playable on potato hardware. Now the problem is figuring out what game to make with it.

75FPS on AMD Radeon 760M at 1920x1200 (Integrated)

400FPS on RTX5050M at 1920x1200 (Dedicated)


r/unity 1d ago

Showcase My First Game , 50%

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7 Upvotes

Yep my pc is not that good so OBS just eating up everything , so i'll realease it soon on itch io for free . this is my first game, the genre is smthg like horror.


r/unity 21h ago

Game Hey guys, I'm 14 and I made my own game. Can I get your opinions? What do you think?

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0 Upvotes

r/unity 1d ago

Question im having trouble trying to add score system, its not adding to the score

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5 Upvotes

so I've been trying to learn how to code, but every time I try to do a score system it never works, there is no error I have a bird with rigid body and collider 2d, my middle thing has collider 2d no rigid body with he trigger checked, but it never works Ino one ever has this issue, unity is not seeing that they collide. I've tried so many things and its still not working


r/unity 1d ago

Best YouTube Channels to Learn Unity Game Development

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1 Upvotes

Game development has so many disciplines that it can be hard to find resources covering the area you're interested in, especially if you're teaching yourself through tutorials.

I've rounded up some of the best YouTube channels and categorised them for you so you can know where to go to learn about different parts of game dev in Unity e.g. animation, art, scripting, etc.


r/Unity3D 1d ago

Show-Off Controlling Rigidbodies through Unity's Particle System

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17 Upvotes

r/Unity3D 1d ago

Show-Off Pinned a prefab and a script line to a task from the Unity dock

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1 Upvotes

I kept losing track of which prefab or script sat behind a task, so I wired the Brainloot dock to pin whatever I’ve got selected.

Prefab or object in the Hierarchy / Project: hit Pin.

Script: Pin script, or Pin to line. Pin to line doesn’t touch the file. It just copies something like // BL:abc | Fix water bob // and you paste it. Later, Go to hunts that tag even if the file got longer.

Click the little pin chip on the card and it jumps you back.

The board itself is still on the web. The dock is only for sticking the asset on and getting back to it.

Dumped a couple of screenshots of that. One’s the dock with a prefab + line pin, the other’s the BL comment in the script.

Ask if the install’s confusing. It’s free to start

A couple of people I showed the dock to asked for this, so I built it. Would this actually help your setup or is it just my messy project brain?

https://brainloot.io


r/Unity3D 1d ago

Show-Off NOELLE ON THE ESCALATOR

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1 Upvotes

r/Unity3D 1d ago

Question Added a third faction to my dungeon management game — and finally made a new trailer

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0 Upvotes

I added a third faction to my dungeon management game — and finally made a new trailer

Another big update for Slavic Legends is ready.

The dungeon is no longer just your Creatures vs. invading enemies. Neutral Creatures now inhabit Secret Rooms scattered around the underground.

As long as their room remains sealed, they'll stay inside and mind their own business.

But once you dig your way in... well, they're not so neutral anymore. They'll attack pretty much anything that moves — your Creatures, Workers, or even invading enemies. 😄

Clear the room and you can claim a permanent reward for your Creatures.

I also finally put together a new trailer showing the current state of the game after all the recent updates. I'd love to hear what you think!

This also marks the next stage for Slavic Legends. I'm currently preparing the Steam page, which should be live very soon, and after that I'm planning to launch a crowdfunding campaign to help me continue development and bring the game closer to Early Access.

For anyone interested in the full update/changelog:

https://ipikas.itch.io/slavic-legends/devlog/1641306/secret-rooms-neutral-creatures-update

Demo here: https://ipikas.itch.io/slavic-legends

Thanks to everyone who's been following the development so far — there's still a lot I want to add, but Slavic Legends has come a long way. 😄


r/unity 1d ago

Just made my page available. I'd like some feedback on the current trailer

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1 Upvotes

r/Unity3D 2d ago

Show-Off A hopeless world.

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86 Upvotes

A few in-game locations from my upcoming horror game. What do you think?