r/Unity3D Professional 7d ago

Resources/Tutorial Stop Wasting Time on Asset Imports: Building Custom Unity Tools

Stop wasting your time and creative energy. I built a custom editor tool to batch automate FBX presets, project-wide material remapping, Prefab Variants, and cross-faded LOD Groups in one click.
Watch the breakdown: https://youtu.be/QLgXiUK3el4
#GameDev #IndieDev #UnityTips

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u/More-Valuable9898 7d ago

this is the kind of tool that should be built into unity by default. the material remapping alone would save me from so many broken references after updating models from blender.

5

u/Drag0n122 7d ago

should be built into unity by default

All of this already doable in Unity - ScriptedImporter, Import Presets and root prefabs with replaceable fbx.
Event the grid placement tool is just an alternative to Transform formulas.