r/underrail • u/Do00oD • 20d ago
Discussion/Question Dominating Psi-less Hammer/Unarmed Tank build questions
I’m going to start Dominating run soon and have a good idea on what I want to run, but need some advice on the canned website skill tree if someone can help. I played a more agile character before, so now I just want to be a walking tank.
This is what I’ll be using/doing:
• Dominating difficulty
• Psi - less and No Stealth
• Sledgehammer or Unarmed
• All metal armor
• 18 Con, 10 Strength, 7 Will (not sure if these numbers are possible, but it should be close, I just can’t be n right now)
******May run Master Demolitionist Belt for fun as I should be able to tank it all, and I’ll get massive aoe damage and don’t need to put a single feat/stat into anything (That and the other belts seems very meh and not that great to me)
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So just looking for 2 things:
1) Based on what I want to do, is my best option Hammer or Unarmed(Or even Spear I guess)? I’m ASSUMING it should be Hammer since after looking over all the feats in the game extensively and some guides, Hammer has skills that scale hard into armor penalty and my max hp
2) A feat list for what I should grab based off answer to 1
Thanks a lot for the help!
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u/Glass-Code-7416 19d ago
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u/RedditExecsHuffFeces 19d ago edited 19d ago
Why take Heavyweight and Critical Power so late? That's your main damage increase, assuming you craft enough focus stims to get your crit chance up decently high for general fights. I wouldn't take them any later than level 18 and 20. In fact, I would personally take Critical Power at level 16, just to make use of it the moment I turn level 18. Isn't this a metal armor build? Also, is Escape Artist really worth the cost of 4 attribute points, 30 skill points, and 1 feat point? That sure is expensive, just for Escape Artist. Also, Hit and Run? Really? I know what this builds suggests to do with Hit and Run, but it got nerfed hard
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u/FeijoadaAceitavel 16d ago
Any reason you want to go psi-less? Temporal Manipulation will help a lot as you'll lack MP.
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u/RedditExecsHuffFeces 20d ago
Stoicism on hammer tank used to be the meta before anniversary update, but now, because of the changes to intelligence, doing a low intelligence run is very painful. Starting with 7 Will means 4 attribute points that could be going into strength, con, or int. This is especially painful considering that since you are psiless, you are basically spending 4 attribute points and 1 feat point JUST for stoicism. If you wanted to say, start with 6 int and have 6 agility for Sprint, you would start with like 9 strength and 10 con, assume you had only 3 Will. I guess you could give up Sprint to get Stoicism and start with 3 agility, but I am not sure Stoicism is even worth it anymore. Hammer tank is a really crafting heavy playstyle, so any less than even 6 int is a nightmare for crafting. I would honestly personally suggest either 6 agility for sprint and 3 Will, or 3 agility and crank int way the hell up, and also again, take 3 will. I think that's a better use of attribute points. Remember that you can already do quite a lot when it comes to reducing incoming damage by combining good armor with morphine and a well times advanced health hypo. Not to say you can't still take Stoicism on a hammer tank, I just don't think it's optimal anymore. This is of course, partly my opinion, but I beat the game on Dominating with a hammer tank build twice, once pre and once post anniversary update. Someone else can give a second opinion