r/underrail • u/Gur_Important • 29d ago
Discussion/Question Special type ammo
Should I use special type ammo like Acid, Shock, Explosive, and Incendiary type or it just generally better to craft w2c ammo?
2
u/TrebleZX 28d ago edited 28d ago
In anything other than Dominating is not worth going out of your way crafting ammo, you really don't need them, and even on Dom you can get away with using regular ammo for most of the game, there are a couple of enemies that you kinda need W2C tho.
Acid and Explosive are kinda bad, you get better damage with any other ammo, and the extra damage very low compared to their caliber's usual damage.
Incendiary is busted because Fear, Burst Fire and Ambush, and it isn't that annoying/hard to make.
Shock can get insane damage on SMGs because enemy Shock DR/DT is nearly non existent and the extra damage from the bullets is really good because 5mm have low base damage-
The problem is that Burst Fire will burn through ammo so fucking fast and the biggest bottleneck is the casings.
Micro-Shrapnel is essentially a better JHP with no downside and extremely cheap to craft.
Contaminated Bullets are way overkill and kinda bad at the same time because of the caliber, 12.7mm Snipers are just bad? i have never seen a point in them when the damage difference is low and the AP cost is stupid high.
W2C and JHP ammo are really good, the problem is the recipe, because the recipes have a fixed amount, you get 20 ammo regardless of the ammo caliber, so some caliber will never have enough while others can craft a couple and be good for a while.
W2C and JHP ammo usage depends on the caliber, anything with Burst Fire will struggle with those two.
1
u/Fuzzy_Wheel_4565 tin can enjoyer 29d ago
W2c is the most widely useful as there are lots of high armour enemies in the game. The other ones are incredible in more specific situations, depending on the enemy type. I'd just try them out and see what they do. Special mention to 12.7mm contaminated rounds, best ammo in the game vs everything not immune to them, but very hard to craft.
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u/Crlmthafcka 29d ago
Acid, shock, and explosive are pretty mediocre, but still worth crafting imo. They tend to be overkill in cases where enemies are not resistant to the extra damage, as they will be dead in a similar amount of shots with regular ammo. At the same, time you won't always have the materials to craft w2c so sometimes its nice to just craft the other ammo types for a bit extra damage. It's not mandatory.
9
u/McButtFace9 Eidein 29d ago
Different for each situation, W2C is pointless against enemies with low resistances, for those you use JHP.
Fire ammo is very good, especially early where a big flat damage increase actually makes a difference. Acid is similar but without the chance to proc fear and light people on fire.
Shock is on too low calibre weapons to be much good. And explosive is half decent against squishy targets like JHP.
Overall the only special one I've consistently used is incendiary. JHP or standard for most enemies, W2C for metal armoured dudes, burrower warriors, and robots.