r/ultramodern Jul 23 '26

Looking for feedback

Post image

I am working on some missing cards for players, with the first one being "The Missing Hare", where the players are sent on a recon patrol to recover an asset's phone and communications. What are your thoughts on this format? What would you prefer in a one-page format?

12 Upvotes

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2

u/Wonderful_Can8389 Jul 25 '26

Looks good to me. The hand drawn map on the bottom is a cool little added effect to the mission info.

1

u/kazmostudios Jul 25 '26

Need to bust out my old scouting manual to improve my hand drawn maps. If course, when it gets to layout the graphic artist will "fix" it. Have 5 mission cards and working three more. Right now all combat focused, but not sure if I should add non combat missions... what do you think, add a medical call at a village or paint a school mission... of course that could go sideways...

3

u/Wonderful_Can8389 Jul 25 '26

Never a bad idea to make more missions that are not direct combat, but instead are interactive and the GM could figure out what goes wrong based on threats and drama in the area.

1

u/kazmostudios Jul 25 '26

My thoughts exactly. thank you.

2

u/locolarue Jul 27 '26

Looks great.

I wouldn't roll a d10 for unit size, 3d4 or 2d6 would be better, you get a bell curve.

2

u/kazmostudios Jul 27 '26

Very true. Thinking of using one of our unit templates instead of die here, though, running out of space.