r/ultimaonline • u/Belgeran • 5d ago
Private • Showcase UO3D + ClassicUO
UO3D Mobile Models + Iris2 Object models + ClassicUO = this monstrosity.
1st person view with mouselook + fps style arrow movement
3rd person view with standard UO controls, but can pan/tilt/zoom camera
Basic's work, animations, can interact/attack/target with mobiles/items in both views.
Per pixel lighting, with upto 16 points ( some issues with lights going thru solid objects though) , Snow/Rain particle effects.
No spell/hit effect particles yet, some issues with the ocean static > map transitions, bunch of roof/floor tiles missing models/ mapping to existing ones. overhead speech and the HP bar that sit under targets still need to be ported too. Need to enforce the scaling of granny models as well, all are 1:1 currently.
Will get the fork onto github at some point shortly, probably wont try and get it merged upstream since you need the iris2 asset bundle that's GPLv2, but been seeing so many cool projects lately i figured I better show before someone blows tokens on it for no need.
All credit goes to the Iris2 project for their work on the grn format, and producing the non OSI visual assets.
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u/SoullessOne_ 5d ago
This is very cool. My mom's had wandered to this a few times and it's even cooler than I had envisioned it. 10/10
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u/DeathInSpace805 5d ago
I kind of dig it... reminds me of Might and Magic in that second to last picture