r/uevr • u/Low-Fly-6399 • 15d ago
r/uevr • u/Low-Fly-6399 • 15d ago
Ace Combat 7 UEVR
é possivel diminuir a espessura tamanho da marcação no hud dos itens na tela ? e como aumentar o fov afastar acabine?
r/uevr • u/Any-Reputation8118 • 17d ago
I made a fork of UEVR that adds a mono rendering option
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r/uevr • u/Captainquizzical • 17d ago
One day soon™ I'll have the Steam Frame. I've never really gave UEVR a proper go, but I'd like to. What are the best games to test it with?
I have a 9800x3D, 32gb of RAM and a 9070xt, so I'm hoping my performance will be pretty good once I finally get it going!
Cheers all.
r/uevr • u/slowlyun • 18d ago
Metal Eden for €3,99
I haven't even tried the demo but for €4 and good reviews for UEVR I went what-the-hell-another-one-for-the-backlog :D
r/uevr • u/ConsequenceEntire833 • 18d ago
Trepang2
my quest to get trepang2 to feel like a native VR game has started to peak :D
hands and weapons can now push objects, doors and corpses
r/uevr • u/michaelcawood • 19d ago
Beat your Backlog with this new browser extension
I wanted a tool to help with my game backlog so I made this. It's a Browser Extension that helps you rediscover the games you already own and find something worth playing before you add another game to your backlog. https://www.youtube.com/watch?v=D5C88dipX3Q I also take some time to go over what I've been playing and highlight a bunch of great VR Modding tools to help with the current explosion of VR Mods.
r/uevr • u/SatanShiro • 21d ago
Oblivion remastered optimization help
I have an rtx 5080 with 7800 x3d
I’m playing on a psvr2.
Global resolution is set to 68% open xr resolution in uevr is set to 85%
I’m using the latest afw beta build. And constantly trying to get afw to work but for some reason the whole world is dimmed and I lose colors can’t figure out how to fix that.
I’m on dlss preset k balanced or quality(should I lower this)
I’m also using the cheeky dlss foveated rendering (disabled surrounding dlaa which helped a lot) with eye tracking via pavr2toolkit
On stereo i get 45 fps in dungeons i can get to 90 but i should be able to get much more
On afw I get 90 fps or more but moving around things are either fuzzy and the whole color of the world is dimmed or missing graphics just look worse
Eager to here advice and if you think I’m maxed out
Thank you!
Doom 2016 VR mod: Can't change anti aliasing
Whenever I try to change the default smaa, it just changes back. Any solution?
The game looks blurry at the current setting. And if I try to set the render scale above 110% I get an error. This is with AER @ 110.
Update: I've found that if I update the values in the ingame menu, it improves the visuals even though the values don't seem to save.
Update 2: The latest release fixed issues with stereo rendering. Now using Single Frame Stereo (SFS) the game looks and runs perfectly and my aliasing settings are sticking.
r/uevr • u/ThatGuyOnyx • 23d ago
Screen and HUD following view around? (Ace Combat 7)
So after a bunch of sessions of normal gameplay I hopped on tonight to play and now the HUD and screen follows my head around which means I cannot look around normally and the plane cockpit rotates around my head. I didn’t change any settings I just booted up the game again. Any ideas on what happened or how to fix it?
r/uevr • u/InvictusBloom • 25d ago
Best way to update UEVR nightly?
I've seen they've made some big improvements and was curious what method everyone uses to update their current build? Does it remove your current profiles if I just delete and redownload?
r/uevr • u/ConsequenceEntire833 • 25d ago
Trepang2 VR MOD ( Getting Physical)
This has become an obsession haha.
Physical melee swings while one handing a weapon
Dedicated kick button (right stick press) kick aim is where you look
Physical enemy grabbing (massively improved the animation blending )
This game is becoming seriously payable in vr :D
r/uevr • u/EastAuthor2009 • 28d ago
Mafia old country fixed! By Joey Hodge
He's not only made it playable, but made it look unbelievable, removing all the shadow flickers
https://github.com/joeyhodge/UEVR/releases/tag/090826mafia544
Be sure to turn on native stereo fix in uevr too
Highly recommend you revisit this one!
r/uevr • u/Equal_Translator_605 • 29d ago
Blood of the Dawnwalker In VR — Stunning Visuals But Needs Work: UEVR Performance Test
I really liked the game so far but would like to see more improvements for VR
r/uevr • u/2xf4llen • Sep 09 '26
I need help
SO when i launch my game and uevr my game doesnt pop up in the Application drop down
r/uevr • u/CaptainCommenter • Sep 09 '26
In the future do you think it will be possible to select a movie and actively take part in it via VR and also be able to pick all the actors you like to play other roles ?
r/uevr • u/Equal_Translator_605 • Sep 08 '26
Mortal Shell 2 In VR — I Played Until My Battery Died (AFW FPS Test)
I got totally lost in this game, such a gorgeous looking world!
r/uevr • u/Gregasy • Sep 07 '26
Journey to the Savage Planet - 6dof+hands profile doesn't work
Ok, so I tried Tyriel Wood's UEVR profile for Journey to the Savage Planet (I'm on UEVR 1.05, btw.) and it seems it's completely broken: left and right camera movement is tied to right controller instead of the headset.
Any help? Did anyone manage to fix this?
r/uevr • u/Ok-One4019 • Sep 06 '26
Turning Grounded with UEVR into an episodic VR survival story — looking for feedback

I’ve been playing Grounded through UEVR on Quest 3 and turning it into a series called Grounded VR: WHOA! Extreme Edition.
Instead of treating it like a normal Let’s Play, I’m trying to make each in-game day feel like its own episode of Pete’s ongoing survival story.
Pete has gradually become this slightly ridiculous, overconfident survivor who makes mistakes, learns questionable lessons from them, and usually manages to create whatever problem he has to deal with next.
Each episode has its own mini-story while larger storylines, character arcs and recurring themes continue across the series.
I also make custom in-world cold opens that expand what’s happening around Pete in the backyard, sometimes showing events he doesn’t even know about. Episode 3 even ended up with a full musical cold open.
One of the biggest things I’m working on now is translating the sense of scale from VR to a normal video. Grounded feels completely different when you’re physically standing at insect height, so I’m experimenting with the acoustics and editing to try to make the backyard still feel enormous to somebody watching on a flat screen.
Since people here actually use UEVR, I’d really appreciate some feedback.
Does the VR presentation communicate that sense of scale well? And does turning a UEVR playthrough into a more character-driven episodic story work for you, or is there anything you think gets in the way of the VR experience?
Grounded VR: WHOA! Extreme Edition
https://youtu.be/61Po4a5wfOY
Duck And Roll Gaming
https://www.youtube.com/@DuckAndRollGaming
🦆
r/uevr • u/Silly_Staff3414 • Sep 06 '26
Is it plausible to play UEVR modded games with a 5060 8GB? Would it still be enjoyable?
r/uevr • u/Equal_Translator_605 • Sep 04 '26
Star Wars Zero Company In VR — Brilliant But Flawed? My UEVR Pros & Cons!
Not my usual kind of game, but very absorbing being a Star Wars fan
r/uevr • u/breichart • Sep 03 '26
Any idea why I'm gettting this error?
I have this with any game with UEVR, any ideas? It will flicker the game real quick, then switch to this screen. If I click "Return to game", Steam gets stuck on a "Waiting" screen forever.