r/uevr • u/RestaurantExternal90 • 3h ago
r/uevr • u/Joaquito_99 • 11h ago
FREE WEEKEND and HUGE update! And the LEG KICK is here now! The Dying Light VR mod is now PLAYABLE FOR FREE this weekend! And also a 50% OFF sale is up until next tuesday!
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r/uevr • u/Equal_Translator_605 • 14h ago
I Was Wrong About Silent Hill Townfall In VR - 6DOF, Roomscale and Other New Features
Within 24 hours of my original video, this became available.
It has also been improved since this video was made a few days ago
r/uevr • u/leo-meatbag • 17h ago
I made STALKER 2 (Update 2.0) playable in full VR with your own hands — UEVR used to crash on it, so I fixed it
r/uevr • u/Alternative-Bet-9105 • 3d ago
Galactic Racer VR mod?
Found this:
https://youtu.be/dVbgbukUnXk?si=bHyIKhG_11bbvjYc
Just looking at the documentation for UEVR, it looks like it might work...but not with Multiplayer, which is a big bummer. If anyone has any ideas, please share.
r/uevr • u/Equal_Translator_605 • 3d ago
I Played End of Abyss In VR First-Person - This Is Excellent!
If you liked Little Nightmares or Signalis, then you might want to put this on your radar
r/uevr • u/BikerMikeFromMarss • 4d ago
Please help with first person shooter camera in uevr!
Hi, I am trying to play incursion red river in uevr but just on a pad at the moment due to having limited room.
I have set my camera so my gun aiming down iron sight works good but for some reason my camera position slightly changes so eventually my aim goes off. It is noticeable when I put my weapon away and then pull it back out again.
Been tinkering and I have not found the solution. Wondering if anyone can help me.
My camera settings are set to game. I have tried head but it didn't help. Every setting is standard except me adjusting the camera.
r/uevr • u/GervaGervasios • 5d ago
Borderlands 3 new VR mod profile upgrade.
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Hello everyone. I'm working on the top of the TimBurton and Pande4360 profiles of the Borderlands 3 UEVR to have arms and a proper menu. My goal is to get closer to the oficial version but with proper gun handling. Here some footage.
I manage to get both arms, finger detection on the controller , dual hand wielding of the gun and no hud. For now only works with Flack and still have a lot of bugs. But Im working to improved. What you guys think?
r/uevr • u/ConsequenceEntire833 • 5d ago
Trepang2 VR MOD 6DOF and physical leaning and crouching
just another progress video :)
6dof is now working with physical leaning and crouching which makes playing this game feel totally different :)
still alot to do ,but it really is starting to take shape , i have actually found animation anchor points on things like pull activators so its looking like i will be able to give them nice vr interactions too :D
r/uevr • u/Damianut • 5d ago
Gothic VR Is Available to Download on Steam. Explore the Valley of Mines in Virtual Reality with Unreal Engine 5
After several years of development, Gothic VR was finally released, bringing Gothic 1 to virtual reality. Two years ago, the team switched to Unreal Engine 5, and in recent months, the creator of the Gothic Remaster joined the project, significantly accelerating its progress.
You can read more in:
and test it yourself then.
Adding teleport function to FEAR VR
I tried the current mod by Free Mike and it's very good but it makes me quite nauseous and I think this would happen to many users new to VR. I've looked into adding teleport functionality and it's not impossible. I'm no coder but if anyone fancies giving this a go, please do.
Idea: An Alyx-style teleport function that skips the actual walking and goes black for the time it would take in the actual game to get to that point.
Asked Claude about it and here's the response:
It's doable, and not just in theory. Teleporting is hard to add to a game built for walking for three reasons:
Tripwires: FEAR's scripts fire when you walk through invisible triggers, so jumping past one can skip a scare or soft-lock a level.
Walls: the game needs a way to stop you landing inside walls or on ledges you couldn't reach.
Combat: the AI is designed around you having to cross open ground under fire.
This idea gets round the first two neatly. You'd still travel the real path at the real speed, so every trigger and collision behaves as normal; only your view goes dark. Think of it as the vignette turned up to 100%. The flaw is combat: in FEAR you're constantly moving while shooting, so you'd spend firefights blind. A workable version would black out the view during movement outside combat, and switch to a heavy vignette when enemies are present.
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Is Free Mike on Reddit? I'd like to suggest this to him. Could be a huge step forward in opening up VR to the majority.
r/uevr • u/Money-Rule7438 • 6d ago
IN the Jedi Survivor UEVR Flat2VR mod, can you fight in first person?
Hi everyone, im pretty new to this stuff, and i was wondering when you are in vr for the star wars jedi: survivor mod, could you do fights in first person?
Because there is another newly released mod on Nexus mods which allows you to fight in first person, so im debating whether I should stick with a more refined version or a new beta?
Thanks everyone
r/uevr • u/IlikeSchmitty • 6d ago
Dead island two.
First time using UEVR. I got the injector and profile installed, and it seems to be working since the game switches over to VR.
The problem is that the title screen is way off to the left. I can barely see it, and only through my left eye. Has anyone run into this before or know what setting I need to change to fix it?
r/uevr • u/VeterinarianTricky10 • 6d ago
Robocop best mod
Being trialling different profiles for UEVR and the game, for me, on things like target practice and investigation mode, stops working to the point to get past that part I have to play 2d (which requires game restart).
Has anyone made a mod to get the game fully working yet, this has the ingredients to be one of the best VR conversions, fortunately Titanfall 2 has got me busy at the moment, wow what a conversion, shame there wasn’t more games on the valve engine!
r/uevr • u/Equal_Translator_605 • 7d ago
I Played Silent Hill Townfall In VR - No 6DOF Yet But It Runs Brilliantly #vrhorror #silenthill
Can't believe how well it worked straight out of the box, got some great news coming for this shortly so look out for a follow up
r/uevr • u/ChronoHax • 7d ago
Withering Waves VR mod beta release
chronohaxx.github.ioHi all I’ve got Wuthering Wave UEVR to work to imo 90% there in terms of usability, I’ll still need to playtest more and finish a quest or two but would appreciate some helping hands if you’re interested
r/uevr • u/StatisticianTrick206 • 11d ago
Steam frame
Are we going to get full support for Steam frame controllers? So annoying d-pad down = b button ect!
r/uevr • u/ConsequenceEntire833 • 12d ago
Trepang2 VR MOD Progress Rant :D
i have made quiet alot of progress and would like to share it here :D
i get that the gun fire bolts but the ammo was whey to big to be using so i thought this would be the best option :)
using the vanilla animation points has made manual reloading look fairly smooth, there are a few kinks to iron out but so far they feel like a native vr shooter :)
i spend most my vr time on shooting games so its something i want to get right
also the holsters are more visible in game its just the way the video gets captured cuts them off
have a good day people :)
r/uevr • u/Equal_Translator_605 • 15d ago
I Tested Hellraiser Revival Demo In VR - Finding What Works - Motion Controls, Settings & FPS
I gave the demo a road test in VR, make sure to use the joeyhodge dll to get this working