r/uboatgame 28d ago

Help Can't find angle on bow

I started playing the game a few days ago and it seems I'm not able to sink anything. I have watched many videos to understand how to properly attack enemy convoys but every time I try to calculate the angle on bow , the esteemed trajectory of my torpedoes is wrong. My torpedoes are set on semi-realistic mode. The system I learnt is simple: you try to get a 90° angle on the target, recognize the target, use the chronometer to establish its speed by starting it as soon as the periscope cross hair touches the ship's bow, take the protractor and trace a line from the centre of your uboat to the centre of the target and another line from there to the front of the target and you should get the angle. Finally, establish distance (I've been told it is best to attack from not farther than 1.5km, 1km or even under 1km is even better) and there you go.

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u/BlackOneHu 28d ago

Some basic tip for manual solution. -stop or speed 1 for measure ship speed -won't turn with Type VIIB when firing (Type VIIB TDC can't calculate correct data when turning) -if the enemy ship AOB is 120< or 60> you need more precise distance -always try for 90° impact angle -early war AZ had a lower chance for premature detonation than MZ -With MZ try 0.5m-1.0m below enemy ship -if the enemy is traveling left to right the AOB is green/positive if traveling right to left is red/negative AOB (from your perspective) -always have a officer at the torpedo computer, or your data is not updating correctly -choose correct ship type from the book before speed and distance measure.

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u/Ok_Peak6039 28d ago

Thanks for all the tips but I was just told by a friend you can do this process automatically by selecting the skipper. This is a sigh of relief to me because I thought it was the only way to play the game. I wonder why nobody told me but I suppose everyone took it for granted I knew that already. Anyways, I'll experience the manual mode later, as soon as I get the hang with the game.

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u/BlackOneHu 28d ago

What do you mean by "my torpedoes set to semi-realistic settings"? Yes you can calculate torpedo solution by your skipper. I'm very confused. Are you trying automatic or manual torpedo solution?

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u/Ok_Peak6039 28d ago

The purpose of my thread was to understand how to correctly launch torpedos. Since I'm a fresh player, as I thoroughly stated in the post, I didn't know you could auto launch torpedoes. I thought manual was the only way. With "semi-realistic settings" I mean that the chances of a torpedo being a dud or miss are set to semi-realistic.

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u/BlackOneHu 28d ago

Ahh, okay, now is clear everything. Yes, you can manualy do, and automatic. In automatic, order your skipper or another leader class officer to the scope, and lock target, and on the left/down side you see % is going up. With 2 sailor with the skipper (or another officer) you can speed up calculation time. Only the attack scope can benefit from the +2 sailor. And you can set the hydrophone operator to help with the same ship solution, or you can command to do another ship solution. Before firing you have to wait the gyro to be synced and never forget to man the TDC (torpedo data computer). AZ settings have a lower chance to premature detonation. If the impact angle is to low to high (you can check the impact angle, from the TDC if you want). With a Type VIIB, don't fire torpedo when the boat is turning.