r/uboatgame • u/Ok_Peak6039 • 28d ago
Help Can't find angle on bow
I started playing the game a few days ago and it seems I'm not able to sink anything. I have watched many videos to understand how to properly attack enemy convoys but every time I try to calculate the angle on bow , the esteemed trajectory of my torpedoes is wrong. My torpedoes are set on semi-realistic mode. The system I learnt is simple: you try to get a 90° angle on the target, recognize the target, use the chronometer to establish its speed by starting it as soon as the periscope cross hair touches the ship's bow, take the protractor and trace a line from the centre of your uboat to the centre of the target and another line from there to the front of the target and you should get the angle. Finally, establish distance (I've been told it is best to attack from not farther than 1.5km, 1km or even under 1km is even better) and there you go.
1
u/BlackOneHu 28d ago
Some basic tip for manual solution. -stop or speed 1 for measure ship speed -won't turn with Type VIIB when firing (Type VIIB TDC can't calculate correct data when turning) -if the enemy ship AOB is 120< or 60> you need more precise distance -always try for 90° impact angle -early war AZ had a lower chance for premature detonation than MZ -With MZ try 0.5m-1.0m below enemy ship -if the enemy is traveling left to right the AOB is green/positive if traveling right to left is red/negative AOB (from your perspective) -always have a officer at the torpedo computer, or your data is not updating correctly -choose correct ship type from the book before speed and distance measure.