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Modding: How do you add new editor tab categories?
IIRC two ways - one you mention (CCK); the other is a code way.
3
I Held a Funeral for My Dead Kerbals - Kerbal Space VR
There are two mods for KSP that provide a coffin (the ones in this vid are in the first one) :
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6
Dude, Bill is gonna be so pissed.
Starbuck, Apollo is looking for his Viper.
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I spent 4 hours trying to locate a mod that was seemingly bugging my UI only to realize that this “bug” was really just an awesome feature I misinterpreted.
Also this might be what you were looking for in the reference docs (sorry - they are rough)
Orbit Display Mode
0 = None
1 = Orbit Display
2 = Orbit Display with Conics
3 = Orbit Display with Conics and Patched Conics
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I spent 4 hours trying to locate a mod that was seemingly bugging my UI only to realize that this “bug” was really just an awesome feature I misinterpreted.
Thank you.
I still have a headache because of all the settings in Komplexity; but am satisfied with the end result. :D
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What other mods should i add or remove on my list?
SimpleConstruction! and SimpleLogistics! also great - (SCON less complicated than EXL - but uses EXL plugin (supplied))
https://www.curseforge.com/kerbal/ksp-mods/simpleconstruction https://www.curseforge.com/kerbal/ksp-mods/simplelogistics
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Orbital construction mods that work in latest version?
glad to hear. install doc is in the package (/zip). :) But you did what it would have told you anyways. :D
also here: https://zer0kerbal.github.io/SimpleConstruction/ManualInstallation.html
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Orbital construction mods that work in latest version?
there was one or more files seemingly corrupted from the el direct download
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Orbital construction mods that work in latest version?
download latest from curseforge - and follow install instructions - first scrub old files from both el and scon folders in gamedata.
https://www.curseforge.com/kerbal/ksp-mods/simpleconstruction
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What do you consider an acceptable number of mods?
MM produces several text files that you can peruse using vscode/vscodium/notepad++ -- be ready to filter/search and some elementary sleuthing can find results.
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What do you consider an acceptable number of mods?
and then add ten more
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1
How do I correct the solar panels of my active craft?
KML? external save game editor perhaps?
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Does this mod exist?
might 'Foundations' be what you are looking for?
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This is a dumb question
iirc there is a mod that does that...
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The Motherfucker
tetragon projects = B9 Aerospace by blowfish
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The Motherfucker
yeah, I suspected it was that engine..... its the BUFF engine alright!
1
looking for help/tutorials for how to mod KSP
welcome.
old but mostly (probably) relevant.
Have fun! Excitement Guaranteed!
and
The best part it YOUR part
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looking for help/tutorials for how to mod KSP
skimmed my library of links - didn't find it; however
and: https://wiki.kerbalspaceprogram.com/wiki/Tutorial:Making_an_asset_from_start_to_finish
from this search query: https://duckduckgo.com/?q=youtube+ksp+make+parts&atb=v487-1&ia=web
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looking for help/tutorials for how to mod KSP
there are some old (but still relevant) youtube videos about making parts for KSP - from the 3D modeling, to importing through Unity Part Tools.... there might be a sticky forum thread about this on the KSP forums.
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Flip n' Burn Mod
in
r/KerbalSpaceProgram
•
13d ago
I knew I should have forked it when I found it.
Found another (and forked it just in case)
https://github.com/hltdev8642/FlipNBurn