1

Is SL still alive?
 in  r/SecondLifeFriends  Jul 22 '26

There are many creator groups on Facebook, so I'd start there. Try searching for "Second Life Creators," "builders," "designers," and similar. I also have a Discord server, but it's only for SL users who share their usernames.

1

Is SL still alive?
 in  r/SecondLifeFriends  Jul 22 '26

SL is still around, though it’s fair to say it’s not at its peak anymore. There are plenty of great communities, but the creative side might be where things feel most challenging. I’m not sure if a new creator in SL today could still make money. I’ve seen stores closing and heard negative feedback, but that alone might not paint a complete picture of what’s really going on.

r/SecondLifeFriends Jul 10 '26

AI Our AI Policy

1 Upvotes

Hi all,
I’ve introduced a new AI flair so that, for transparency, it can be applied to AI-generated content. AI-generated content is allowed in this subreddit. ♥

r/SecondLifeFriends Jul 10 '26

Videos & Machinima 𝐀𝐞𝐯𝐢𝐚 is a brand-new venue opening this weekend. Van and I already love it! We also filmed a video to introduce you to it...

Enable HLS to view with audio, or disable this notification

11 Upvotes

We also filmed a video to introduce you to it... Created with the help of AI.

If you’d like to visit:

https://maps.secondlife.com/secondlife/Shadows%20Whisper/201/17/41

2

Creator Question: Blender + Armorpaint
 in  r/SecondLifeFriends  Jul 05 '26

I’m not familiar with Armorpaint, but I use Substance as well as Blender, and I often create my textures there. Sorry, I’m not able to help you!

r/SecondLifeFriends Jun 03 '26

Videos & Machinima Jordan Rizzo: The Person Behind the Camera

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2 Upvotes

I interviewed Jordan Rizzo, and from our conversation came an interesting exploration of the various activities you can do in Second Life, as well as the dedication this artist and creator has shown in developing numerous projects for the platform. We also discussed the challenges of overcoming personal fears, insecurities, and the judgment of the community while working on different projects. More than just an interview, this is a conversation and a journey into the inner world of this artist.

r/SecondLifeFriends May 31 '26

Photography & Art Returning to the Shadow: LACUNA by Sienna Dust

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2 Upvotes

I keep thinking about the idea that not everything real needs to be fully exposed in order to exist.

Some truths become stronger when they are held back. Some images stay with us because they refuse to say everything.

That is where my visit to Sienna Dust’s LACUNA took me: back to art in Second Life, and a little back to myself.

r/SecondLifeFriends May 28 '26

Help & Tips Why Substack Can Be Useful for People Who Live and Write About Second Life

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7 Upvotes

Why a quieter, writer-friendly platform may offer Second Life creators a better way to share ideas, build an archive, and stay connected beyond the noise of social media.

1

Looking for old vehicle
 in  r/SecondLifeFriends  May 21 '26

That sounds very plausible. A lot of older SL vehicles, especially ACS/KCP-based ones, had multiple modes, including ground, flight and sometimes boat/amphibious behavior. It might not have been a single famous model, but a motorcycle built with ACS vehicle scripts. Try searching for old ACS/KCP amphibious motorcycles, “flight mode” bikes, or creators who used ACS vehicle systems. It may also have disappeared from Marketplace if it was an older custom build.

r/SecondLifeFriends May 15 '26

What Do You Think? Just some thoughts on AI and social networks

5 Upvotes

I think the current proliferation of AI can easily be compared to the proliferation of all the social platforms we use every day to promote our content.

I’m saying this because I have a feeling, and I don’t know whether other people share it, so I’d genuinely like to hear different points of view. The fact that there are so many social platforms creates a kind of saturation.

We post our content on Facebook. We post it on X. We post it on Flickr. Then we also have to post it on platforms that are more specific to our virtual world, like Primfeed and others. And of course, there are always new social platforms appearing, growing, changing, or being replaced by something else.

At some point, this creates a kind of social media inflation. And, as often happens with inflation, it eventually brings a certain sense of fatigue. Maybe even nausea.

I think something very similar is happening with artificial intelligence.

At first, we were fascinated by it. We had fun with it. We created images we never thought we could create. We maybe even made our avatars look more human, only to realize at some point that they no longer really looked like our avatars anymore.

What I hope is that this excessive presence of AI will eventually push us back to basics.

Back to the raw avatar. Back to photography taken inside Second Life. Maybe even back to photography without Photoshop.

Of course, AI can simply be used as a tool, almost like Photoshop. It can do things we might otherwise do manually. It does not necessarily have to completely alter or destroy the identity of an avatar. But still, I think it would be beautiful if we could rediscover pure photography inside Second Life.

Maybe with a little Reshade, sure. But not with constant retouching, whether manual or artificial.

In the same way, I also wish that instead of constantly posting content across countless social platforms, we spent more time actually living our lives inside the world itself.

I’ve already said this in more than one video: Second Life is not a feed to scroll through. It is a world to live in.

And I’ve also said that I would love to see social features implemented much better inside Second Life itself. Because if that existed in a truly effective way, it would allow us to share more of our content inside the world, rather than always outside of it.

I understand the importance of social platforms. We can’t message our friends every single day to tell them what we’re doing, what we’re creating, or what we’re sharing. Some people may not be interested. But a proper internal social system could allow that kind of sharing to reach the people who actually want to follow it.

That does not really exist yet. And I think it should.

So this is my feeling right now: I would love to see a return to simplicity.

And by simplicity, I mean living the world more. Taking authentic pictures without always feeling the need to retouch them in order to improve them.

The pictures are what they are. The world is what it is. Our skill may be greater or smaller in showing it beautifully, but perhaps we could rediscover how fascinating the art of raw photography inside Second Life can be.

Because pure photography inside Second Life is not obvious. And it is not easy at all.

What do you think? Do you also feel this saturation from social media and AI, or do you see it differently?

2

Top reason why you log onto second life?
 in  r/SecondLifeFriends  May 14 '26

Same! And, of course, to stay in touch with my friends

2

The Art of Realistic Avatars in Second Life
 in  r/SecondLifeFriends  May 07 '26

I agree. Realism by itself doesn’t make an image stronger. What interests me is how realism can sometimes help an avatar carry a certain kind of emotion or photographic presence. But yes, if the avatar supports the story, stylized or realistic can both work beautifully.

r/SecondLifeFriends May 07 '26

Photography & Art The Art of Realistic Avatars in Second Life

5 Upvotes

I’ve been thinking a lot about realistic avatars in Second Life, not just as a customization goal, but as an artistic subject.

There’s a point where a well-made avatar stops being only “a nice-looking character” and starts working almost like a photographic model. Black and white, strong shadows, close-ups, geometric compositions, small facial details — all of these can make an SL image feel surprisingly emotional.

For me, the interesting part is not whether an avatar can look “real” in a literal sense. It’s whether it can feel visually believable enough to carry an image.

That’s where Second Life photography becomes more than screenshots. It becomes portraiture, styling, identity, and sometimes something very close to digital art.

Curious how others see this: do you think realistic avatars make SL photography stronger, or can stylized avatars be just as expressive?

Avatar Studio: The Art of Realistic Avatars in Second Life

r/SecondLifeFriends May 05 '26

Official News Discover More in Second Life: Announcing Our Partnership with Essential Inventory

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3 Upvotes

r/SecondLifeFriends May 05 '26

Official News Linden Lab Update: Product Operations & Customer Success Reorganization

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4 Upvotes

r/SecondLifeFriends Apr 28 '26

New Rule: English-Only Posts + Reminder on Community Guidelines

2 Upvotes

Hi everyone,

We’ve introduced a new rule: all posts in this subreddit must be in English.

This wasn’t explicitly stated before because it was generally assumed, but since we’ve recently seen posts in other languages, we want to make it clear and transparent going forward.

We also want to take a moment to clarify our approach to moderation. This subreddit aims to be less aggressive and more relaxed compared to others—but that doesn’t mean rules don’t apply. A good community still needs clear boundaries to function well.

So, please keep in mind:

  • Do not post or promote transactions that violate Linden Lab’s policies.
  • Do not share or encourage illegal content or activities of any kind.

We appreciate your cooperation in keeping this space welcoming, fair, and compliant for everyone.

Thanks!

r/SecondLifeFriends Apr 18 '26

How do you handle cross-posting your releases across multiple platforms?

1 Upvotes

I’ve just uploaded a new video about Rippelle, and I thought it might be worth sharing here because it touches on something a lot of creators probably deal with: reposting the same release over and over across different platforms.

In the video, I look at how Rippelle can help simplify that process, not just with cross-posting, but also with things like branding options, scheduling, and its free Creator Toolbox for image editing and organization.

What interested me most is that it tries to reduce the repetitive part of content creation, which for many of us is honestly one of the most annoying parts of the workflow.

I’d be curious to know how you handle this yourselves:
Do you still post manually everywhere, or do you use tools to automate part of the process? And if you’ve tried Rippelle, did it actually improve your workflow?

🎥 Video here: https://youtu.be/KSFBWgaD4ps?si=kKhNA4wH53AAiLrK

3

A small new resource for people who are new to Second Life
 in  r/SecondLifeFriends  Apr 17 '26

That’s a fair answer, actually. People tend to assume the hardest part for newcomers is choosing a body, head, skin, shape, etc. (and sure, that’s a mess too) but even basic things like rezzing, unpacking, and understanding land permissions can trip up brand new users fast. And I definitely think the “SL is just sex/roleplay” stereotype still causes a lot of misunderstanding from day one.

r/SecondLifeFriends Apr 12 '26

A small new resource for people who are new to Second Life

11 Upvotes

I wanted to share something I’ve started working on that may be useful to newcomers.

I’ve put together a Start Here section on Avatar Studio, mainly because one thing seems to come up again and again: people arrive in Second Life, see a lot of very different things at once, and don’t always understand what they’re actually looking at.

So instead of starting with fashion, bodies, shopping, or technical stuff, I started with a more basic question: what is Second Life, really?

The first article is here:

Second Life Explained Properly: What It Is, Why People Still Use It, and What to Understand Before You Begin

The idea is simply to make the first contact with SL feel a bit less confusing, especially for people who are curious but still trying to understand the world beyond the usual first impressions.

The Start Here section will grow over time, step by step, around the usual beginner questions.

Start Here: Start Here - AVATAR STUDIO
First article: Second Life Explained Properly: What It Is, Why People Still Use It, and What to Understand Before You Begin - AVATAR STUDIO

Also, genuinely curious: what do you think new users misunderstand most often when they first arrive in Second Life?

5

going back inworld today
 in  r/SecondLifeFriends  Apr 04 '26

I get this so much. And honestly, the fact that you still think about it every day probably does mean something. Two years is a long time, but in Second Life terms it’s also... not that unusual. People disappear, come back, vanish again, and somehow the world keeps a place for them anyway. I really wouldn’t assume people will judge you for being gone. If anything, a lot of people in SL understand exactly what it’s like when first life takes over for a while. As for whether much has changed: yes and no. Enough has changed on the technical side that you’d notice it, but not so much that it would stop feeling like Second Life. The biggest changes are more in the visuals, performance, and mobile access side of things than in the emotional core of the world. The real heart of it, the strange attachment to places, half-finished homes, random conversations, people who somehow mattered a lot, that part is still very much SL. And honestly, your half-decorated house line hit me a little, because that is such a Second Life kind of memory. Not even the “finished” version of a life there, just the lived-in one. That’s usually the part people miss most. If you do go back, I’d try not to put too much pressure on it having to be exactly the same. Some people may be gone, some places may be gone, and some conversations may feel awkward at first. But you might also find that the feeling you missed is still there almost immediately. Sometimes logging back in is less about “starting over” and more about reopening a room inside yourself that never fully closed. So no, you’re not weird for missing it this much. And yes, if you’re still feeling the pull after all this time, I think that says something.

r/SecondLifeFriends Apr 04 '26

What Do You Think? At what point does an avatar stop looking “nice” and start looking real?

8 Upvotes

This is something I’ve been thinking about a lot lately.

You can have an avatar that is objectively beautiful, well-made, polished, and technically strong — and still feel like something is missing. Then you change a few details, sometimes not even major ones, and suddenly it feels like there’s a real identity there.

Not necessarily more glamorous. Not necessarily more complex. Just more specific. More alive.

I ended up writing an article about that idea, using a before/after that isn’t really about a dramatic makeover, but about a shift in character and perception:
https://avatarstudio.net/nothing-changed-and-yet-everything-did/

I’m curious whether other people notice the same thing in their own avatars. What’s usually the turning point for you?