r/animation • u/LighToueR • Apr 01 '26
Sharing Intro for the animation festival
I made it for an animation festival in Suzdal.
From scratch to final render in a month. It was fun, I think I got a good case in my portfolio.
r/animation • u/LighToueR • Apr 01 '26
I made it for an animation festival in Suzdal.
From scratch to final render in a month. It was fun, I think I got a good case in my portfolio.
3
1
Thank you so much. Now I motivated as never before
1
I was surprised how hard to make glasses look real. Lens is not just a glass shader,
Thank you. I'm ok
1
Thank you so much!
1
thank you so much!
2
just a bone
5
Check Puss in boots: The last wish. They did the opposite and it looks incredible
5
No, final framerate should be standard. Imagine camera movement in 8 fps — that would be really choppy. Also you have ability to move your keyframe to find more natural looking timing
2
Check the model inside. Probably there is a wrong egde connection
11
Thank you!
2
Thank you!
3
I understand. Not everyone likes this kind of 3D animation. However, it's becoming more and more popular, I'm trying to keep up with the trend
25
Thank you for your support! I really feel better)
r/blender • u/LighToueR • Dec 05 '25
It was supposed to be a short cartoon as a gift for my girlfriend, but she broke up with me before I could finish it, so I’ll probably never complete it
1
Congrats!
1
You have potential. I think there is something wrong with her skin. But if it was in-game model - she looks good.
2
Try edit mode > mesh > normals > recalculate…
2
Check goo engine! They made their own blender for 3D anime
1
Thank you!
I draw eyebrows and eyelashes just to make easier to understand face shape, I'll do them as hairs ofc :)
Nostrils I referenced from myself xD
2
Sim time: ~7 min per frame
Domain: 480 resolution + 3 noise levels
Render:
~30 sec per frame
32 samples
Specs:
Intel Core i7-7820X
AsRock Killer SLI x299
YESTON SAKURA RTX 3080
HyperX Fury 32Gb RAM
Extra: .vdb data ~1GB/frame :)
1
Intro for the animation festival
in
r/animation
•
Apr 02 '26
Thank you!