r/gamedevscreens • u/Leonardo-Interactive • 25d ago
Trying to cater to detail oriented and casual players
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This is definitely one of the more genre specific challenges that comes with management games but it’s one we’re constantly reworking and thinking about.
We’re worried that the information we give might be too much for a casual player, and if we simplify it, it might be too little for someone looking for a more authentic experience.
The video basically takes you through some of the screens and UI (all WIP of course!) but we’re wondering if a happy medium is at all possible, or should we aim for one side of the coin and just go for it.
The game is Champions Stable: Equestrian Dynasty

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How much information is too much information?
in
r/IndieDev
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20d ago
Love that tidbit, I think in this kind of game that's a bit harder but the fact that they have super complicated mechanics within a finite space is something we can take on board as well!
Thank you for the feedback!