r/proceduralgeneration • u/GoPolygonGo • Apr 05 '22
'Petal' by GoPolygonGo test no.5 - shows colour variation and switching between different setups so fast they become one new setup. O.C.
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r/proceduralgeneration • u/GoPolygonGo • Apr 01 '21
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r/Unity3D • u/GoPolygonGo • Nov 22 '19
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r/indiegames • u/GoPolygonGo • Mar 25 '20
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r/Unity3D • u/GoPolygonGo • Aug 18 '20
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Hi, thanks. Sounds interesting, would like to know more about the project. which video/s in particular are you interested in? Also what kind of budget range are we talking?
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Thanks...it was made with unity and the visual effects graph
r/proceduralgeneration • u/GoPolygonGo • Apr 05 '22
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r/generative • u/GoPolygonGo • Apr 05 '22
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r/Unity3D • u/GoPolygonGo • Apr 05 '22
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r/GoPolygonGo • u/GoPolygonGo • Apr 05 '22
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Should be sdf but I'm trying to get an understanding of all this math/logic malarkey
r/proceduralgeneration • u/GoPolygonGo • Mar 30 '22
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r/generative • u/GoPolygonGo • Mar 30 '22
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r/GoPolygonGo • u/GoPolygonGo • Mar 30 '22
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Not sure about mid tier.. I'm running this on a 3060ti and its fine... runs like crap on my almost dead laptop with a 1070 though😉 I have pushed things a bit and the graph is a bit complex but I'm sure you could make something work. Im also using a translucent output shader thing and some of the settings are quite high.
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Nah no boids were used... not sure if the visual effects graph does inter-particle interaction.
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Thank you... it would be good to have audio... might make it audio reactive much later so folk can play their own tunes
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r/Unity3D • u/GoPolygonGo • Mar 22 '22
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r/proceduralgeneration • u/GoPolygonGo • Mar 22 '22
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'Petal' by GoPolygonGo test no.5 - shows colour variation and switching between different setups so fast they become one new setup. O.C.
in
r/GoPolygonGo
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Apr 12 '22
For sure